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fixed weapon animation
Check ASan & UBSan #21: Commit 7746aaf pushed by JSaurusRex
December 2, 2023 21:16 2m 44s tickrate
December 2, 2023 21:16 2m 44s
made all cnetcharactercore positional accesses route via ccharacterco…
Check ASan & UBSan #20: Commit 1a8478e pushed by JSaurusRex
December 2, 2023 20:41 3m 19s tickrate
December 2, 2023 20:41 3m 19s
removed playtesting autojoin
Check ASan & UBSan #19: Commit 764d760 pushed by JSaurusRex
December 2, 2023 15:27 4m 29s showlaserdeath
December 2, 2023 15:27 4m 29s
added killing sprees
Check ASan & UBSan #18: Commit b66df49 pushed by JSaurusRex
November 29, 2023 17:53 4m 20s killingspree
November 29, 2023 17:53 4m 20s
fixed laser on client side appearing to collide with owner
Check ASan & UBSan #17: Commit 0d69fb4 pushed by JSaurusRex
November 29, 2023 15:21 4m 52s fixLaserCollision
November 29, 2023 15:21 4m 52s
fixed laser not showing when dead
Check ASan & UBSan #16: Commit 48fb4d2 pushed by JSaurusRex
November 29, 2023 15:05 4m 56s showlaserdeath
November 29, 2023 15:05 4m 56s
made player hooks scale with time
Check ASan & UBSan #15: Commit 1ff620c pushed by JSaurusRex
November 27, 2023 21:44 2m 34s tickrate
November 27, 2023 21:44 2m 34s
changed netMessage to NetMessageEx
Check ASan & UBSan #14: Commit 9cc14a1 pushed by JSaurusRex
November 27, 2023 19:46 2m 50s tickrate
November 27, 2023 19:46 2m 50s
inital different tickrate support
Check ASan & UBSan #13: Commit b435bb5 pushed by JSaurusRex
November 27, 2023 16:31 4m 26s tickrate
November 27, 2023 16:31 4m 26s
done requested code changes
Check ASan & UBSan #12: Commit 3c7ad14 pushed by JSaurusRex
October 8, 2023 15:33 6m 48s midTickAim
October 8, 2023 15:33 6m 48s
let fix_style.py do its course
Check ASan & UBSan #11: Commit 03fad41 pushed by JSaurusRex
October 6, 2023 19:23 5m 22s midTickAim
October 6, 2023 19:23 5m 22s
fixed clang formatting error
Check ASan & UBSan #10: Commit f1dd707 pushed by JSaurusRex
October 5, 2023 18:11 5m 6s midTickAim
October 5, 2023 18:11 5m 6s
disable by default
Check ASan & UBSan #9: Commit 922a167 pushed by JSaurusRex
October 3, 2023 21:05 6m 42s midTickAim
October 3, 2023 21:05 6m 42s
make sub-tick-aiming configurable
Check ASan & UBSan #8: Commit 6c94e84 pushed by hardliner66
October 3, 2023 19:08 6m 40s midTickAim
October 3, 2023 19:08 6m 40s
fix mouse position for hook/shots
Check ASan & UBSan #7: Commit 6532d1b pushed by hardliner66
October 3, 2023 17:28 5m 34s midTickAim
October 3, 2023 17:28 5m 34s
Merge pull request #7289 from Robyt3/Map-Version-Check
Check ASan & UBSan #6: Commit dbd9da3 pushed by hardliner66
October 3, 2023 17:23 4m 52s midTickAim
October 3, 2023 17:23 4m 52s
Merge branch 'midTickAim' of https://github.com/JSaurusRex/ddnet into…
Check ASan & UBSan #5: Commit f48c0c2 pushed by JSaurusRex
October 3, 2023 16:48 6m 43s midTickAim
October 3, 2023 16:48 6m 43s
fixed building for windows
Check ASan & UBSan #4: Commit 34cb33f pushed by JSaurusRex
October 3, 2023 15:43 4m 56s midTickAim
October 3, 2023 15:43 4m 56s
removed left over code
Check ASan & UBSan #3: Commit a63a99c pushed by JSaurusRex
September 25, 2023 10:41 4m 51s midTickAim
September 25, 2023 10:41 4m 51s
firing or hooking will take the mouse position of moment of action in…
Check ASan & UBSan #2: Commit 14bb265 pushed by JSaurusRex
September 25, 2023 10:36 5m 44s midTickAim
September 25, 2023 10:36 5m 44s
Merge pull request #7252 from furo321/missing-cmd-desc
Check ASan & UBSan #1: Commit 6b8a376 pushed by JSaurusRex
September 25, 2023 10:34 5m 9s midTickAim
September 25, 2023 10:34 5m 9s