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Releases: JoseConseco/GoB

GoB v3_4_10

11 Dec 23:20
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  • This version fixes a long standing issue with random subtool duplicates when importing in Zbrush this fix also speeds up the import significantly. Its currently limited to Subtool importing and the Tool import will come in a upcoming release.

  • The second big change is the way the addon is installed, this process has been made a lot simpler.
    After the addon is installed just export from blender, this will prompt for the zbrush executable the first time and then launch zbrush. And you are good to go!

  • A wiki page has been created where you can find information about the installation, features and some troubleshooting.
    https://github.com/JoseConseco/GoB/wiki

  • Many bugfixes and small improvements.

v3_3_8 - for blender 2.8

17 Jun 17:44
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This is a rather big update with a lot of work under the hood, in old versions all the data import/export was done via vertex groups which has some limitations and complicated working on specific options.
Due to introduction if face-specif information (FaceMaps & Face Sets) in blender that behave more like Zbrushes polygroups the move to this system made sense.
This separation opened up some new possibilities when it comes to precision and performance of certain parts and also simplified the work on one specific feature without the whole vertex group chain behind it.

Special thanks to @Tsukasa-YAMATO for all the testing and feedback provided to help make this new update as stable and as user friendly as possible, it would not have been possible without you!
And thanks to everybody who reported bugs and proposed improvements!

New:

  • A option to to clear masks on export has been added. If you do not want to send your Mask (currently stored as vertex group" back to zbrush you can enable this option. Note: your existing masks in zbrush willb e cleared!
    image

  • A new option to define weight threshold when exporting vertex groups as Polygroups has been added. Only weights above that value will be converted to polygroups.
    image

  • Added new options to define names of UVMap, Vertex Color and texture map prefixes
    image

  • Changed color for empty polygroup to white from red

  • interaction mode is now preserved, prior you would always be put inot object mode when importing from Zbrush, now your current interaction mode will be preserved. So you can send and recieve models for example in sculpt mode directly!

Fixed:

  • fixed a bug that caused checker board masks to be exported to zbrush has been fixed.
    Screen Shot 05-24-20 at 11 52 PM
  • fixed crash when importing Polygroups in blender
  • nonmanifold elements would not be visible after importing in blender
    image
  • fixed duplicated Materials, Textures, vertex colors, Objects, Meshes and Face Maps. when importing any of those that already exist will not create duplicates in blender any longer!
  • no more node duplication when importing vertex colors as material
  • fixed proper Vertex Group and Facemaps exchange, single face elements would prior be included in the polygroups, this is no longer the case and you should get more accurate results.
    image
  • color conversion for polygroups, theres a specific color code that is used for polygroup coloring, prior that was not written properly and could result in very similar colors, this should happen way less now.
  • performance issues when importing and exporting, up to 10 times faster!

known issues:

  • color is not consistent when transfering facemaps and vertex groups to zbrush as polygroups
  • Face sets can currently not be converted to Face Maps and therefore changes on Face Sets in sculpt mode can not be sent to zbrush. Face Sets have not yet been exposed to python so it can not be accessed yet.

v3_2_5 - for blender 2.8

09 May 12:59
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Fixed:
Fixed bug with importing Face Maps

v3_2_4 - for blender 2.8

08 May 23:17
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Fixed:
Fixed a bug in the import menu that would prevent the addon from working.

Fixed:
A issue was fixed when a mesh in blender had ngons and was sent to zbrush, it could happen that existing loops would be destroyed, this should no longer happen and your topology will be preserved.
Screen Shot 05-04-20 at 11 26 PM

New:
the smoothing import options have been replaced with a smart method that gives you control of the smooth/flat shading of your faces. It will persist through imports from zbrush.
80994669-48938c80-8e3d-11ea-9a33-d39efbd53db8

v3_1_0 - for blender 2.8

29 Apr 21:19
0344f6b
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NEW: added support for face maps
Screen Shot 04-28-20 at 09 52 PM

NEW: additional options can be found in the addon preferences to toggle polygroup to vertexgroup and facemap import
Screen Shot 04-28-20 at 09 56 PM

CHANGES:

  • cleanup addon preference naming and layout updates for 2.9

v3_0_91 - for blender 2.8

11 Feb 20:32
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changelog:

  • object will be added to active collection(s)
    image

  • fix for meshupdate api change in 2.81

  • cleaned up addon properties
    image

v3.0.8 - for blender 2.8

21 Aug 21:20
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  • fixed: shading after import
    image

  • new: option to import object smooth or flat shaded
    image

  • new: option to import vertex color as material (currently replaces existing material)
    image

  • new: option to export materials as polygroups
    image

  • new: option to flip forward axis

  • new: cleanup GoB addon preferences into import, export and global sections
    image

v3.0.6 - for blender 2.8

09 Jul 10:15
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  • timers work again.

v3.0.5 - for blender 2.8

09 Jul 10:16
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  • reverted Timers import listener back to Modal Operator. Timers were causing belnder crashes...

v3.0.2 - for blender 2.8

09 Jul 10:16
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  • Changed modal background listener operator to timers.
  • fix ngons - triangulate them, and join to quads if possible. Do not join tris, that existed on mesh prior to ngons.
  • new icons by kromar