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Normal maps asset example #40
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adding hexacube directory
Wrong dir
Creating the HexaCube directory
Create Screenshot dir
Thanks for these assets. However it looks like there are some issues with the glTF models:
Thanks for working on this. Tangent-space normal mapping is a really important aspect of glTF conformance for renderers. |
updated per comments
updated per comments
@rudybear: Please review the 'Asset Quality Workflow' check for a list of errors that need to be corrected before this can be merged. The metadata generator (HTML file in /util) may be of use. Also see Submitting Models for instructions, hints, requirements, and recommendations for submitting models. Also, this repo is not holding the source files for the models. If it is really critical to the proper understanding and/or use of the model, an exception will be made. Please make sure the presence of source files is full documented in the README. |
This pull request has 3 different examples how to create normals and normal maps for the assets. Here is a reference that was used: https://bgolus.medium.com/generating-perfect-normal-maps-for-unity-f929e673fc57