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--------------------------------------------------------------------- Ultimate Stunts source code --------------------------------------------------------------------- This package contains the sourcecode of the 3D racing game "Ultimate Stunts". You can configure it and compile it according to the instructions in the documentation. Ultimate Stunts, data files for Ultimate Stunts and the documentation of Ultimate Stunts are available on its website: http://www.ultimatestunts.nl The source code in this package is divided in several directories. The code in the directories "shared", "filetransfer", "graphics" and "simulation" is compiled into *.a static libraries. The code in the directories "stunts3dedit", "stuntsai", "stuntsserver", "trackedit" and "ultimatestunts" will be linked with those static libraries, generating a different binary executable in each directory. The source code can be edited with kdevelop. The kdevelop-file is available in this directory. ----------------- Configure options ----------------- Sound libraries: Ultimate Stunts can compile with either OpenAL or FMOD as sound target. By default, configure first tries to find OpenAL, and and if that fails, it tries to find FMOD. You can bypass the default behavior with the following options: --with-openal --with-fmod --with-openal always tries to use OpenAL, and completely ignores the presence of FMOD. If OpenAL is not found, Ultimate Stunts is configured without sound support. --with-fmod always tries to use FMOD, and completely ignores the presence of OpenAL. If FMOD is not found, Ultimate Stunts is configured without sound support. =================================================================================== this is a copy of the unchanged r300 version for my research, the original code is puplished under the GPL lizense the game has 4x wheel dynamic's! it is as best to the original 4D-Sports/Stunts and at least the only "clone" I got compiled with some little modifications I got it run at 800x600 60Hz on a RPI3 powered by NOOBS/Raspbian(X11/ARMv7+) #DEV packages libsdl libgetext libopenal (optional for sound) #prepare systems settings aclocal (regenerates the .M4 file) autoconf automake #prepare compiler settings mkdir build cd build export CPPFLAGS='-Ofast -fpermissive -fsigned-char -rpath' #not needed, just to try a diffrence ../configure --prefix=/home/pi/Desktop/STUNTS #if ' make clean ' and new run of ../configure don't work, ' rmdir build --ignore-fail-on-non-empty ' #build and install (what the compiler finaly does): # Lexer - break the program up into words # Parser - check that the syntax of the sentences are correct # Semantic Analysis - check that the sentences make sense # Optimizer - edit the sentences for brevity (the -O<> flag for example) # Code generator - output something with equivalent semantic meaning using another vocabulary (Linker against libraries) make make install #in my example the changed tracks and the .conf file can be found in /home/pi/.ultimatestunts #similar games I were able to run NeedForMadnes2 -is a arcade racing fun game, it needs JRE7 which is deprecaded, or someone who fix the code, or version 3 StuntCarRacing -lowpoly + lowframerate racing on a wall, but still fun ...if you find the NO2 button
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