Skip to content

Commit

Permalink
Update readme with DXR recapture requirements
Browse files Browse the repository at this point in the history
  • Loading branch information
davidd-lunarg committed Jan 16, 2023
1 parent 03a064c commit fa8562e
Showing 1 changed file with 9 additions and 0 deletions.
9 changes: 9 additions & 0 deletions USAGE_desktop_D3D12.md
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@ This document describes the GFXReconstruct software for capturing and replaying
2. [Replaying API Calls](#replaying-api-calls)
1. [Command Line Arguments](#command-line-arguments)
2. [Keyboard Controls](#keyboard-controls)
3. [Capturing Replay (Recapture)](#capturing-replay-recapture)
3. [Other Capture File Processing Tools](#other-capture-file-processing-tools)
1. [Capture File Info](#capture-file-info)
2. [Capture File Compression](#capture-file-compression)
Expand Down Expand Up @@ -294,6 +295,14 @@ Right arrow, n | Advance to the next frame when paused.



### Capturing Replay (Recapture)

`gfxrecon-replay` can be run with GFXReconstruct capture enabled. The process to capture the output of `gfxrecon-replay` is the same as capturing any other application as described in [Capturing API calls](#capturing-api-calls). This process is referred to as "recapture".

When recapturing DXR or EI enabled captures, those captures must first be optimized using [DXR Optimization](#dxr-optimization).



## Other Capture File Processing Tools

### Capture File Info
Expand Down

0 comments on commit fa8562e

Please sign in to comment.