Fix px_per_unit scaling while rendering in GLMakie #4687
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Description
The
framebuffer_size
optimization from #4485 broke rendering withpx_per_unit != 1
for me. For exampleresults in:
The current version sets the viewport of the final output to the size of the framebuffer color attachment, which is scaled by px_per_unit. The final output is however sized based on real pixels, so we only draw to half of them like this.
This is not caught by tests because they rely on
colorbuffer()
which reads the framebuffer color attachment, which the copy-to-screen task does not affect.Type of change
Checklist