Skip to content

TextureMapAssistant will help you with your journey about Maps

Notifications You must be signed in to change notification settings

MateuszKretkowski/TextureMapAssistant

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

13 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Texture Map Assistant

This Repo will help you determine, if your map has been correctly colored.

If your map ISN'T properly colored, don't worry! We have a function which automatically paints your ENTIRE Map.

The colors may look the same, but they aren't. If you are curious, you can check your reworked map in the ColorDuplicatePicker.

Parameters

  • The Canvas of your map can be however big you want it to be.
  • blockSize is your object size for example: (Left Leg: 16px x 16px), so blockSize=16
  • texturePath: texture path of the original {obj}.map.png
  • outputPath: output path for your reworked map to save

Functions, and how to use them

  • First, we have a ColorDuplicatePicker which catches the first element that is duplicate. In this way we know our map is wrongly colored, and needs CHANGE
  • Second Function: SimpleColorMap, has a basic coloring option, which colors randomly your map. It is for those who don't have any small objects that the map consists of.
  • And the THIRD option: ColorMapWithShades, which Colors your map in 4 different shades and keeps the randomness. This function is made for higher resolution objects, which need more clarity to the map when making animations.

Contributions

  • This Repository does not have the need to be efficient. I tried making my best, but it is a waste of time working on it longer than a few days.
  • If you have found a BUG, please let me know, so we can fix that.

About

TextureMapAssistant will help you with your journey about Maps

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published