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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 17 | ||
VisualStudioVersion = 17.1.32421.90 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OneFPS", "OneFPS\OneFPS.csproj", "{4D88F3A0-5185-40AE-8A00-D17FDA1680BB}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{4D88F3A0-5185-40AE-8A00-D17FDA1680BB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{4D88F3A0-5185-40AE-8A00-D17FDA1680BB}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{4D88F3A0-5185-40AE-8A00-D17FDA1680BB}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{4D88F3A0-5185-40AE-8A00-D17FDA1680BB}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {55A67D59-1594-4FDB-B0F3-DD4455AEBAE4} | ||
EndGlobalSection | ||
EndGlobal |
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using MelonLoader; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using UnityEngine; | ||
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public static class ModInfo | ||
{ | ||
public const string Name = "OneFPS"; | ||
public const string Author = "BlaBlaName"; | ||
public const string Company = null; | ||
public const string Version = "1.0.0"; | ||
public const string DownloadLink = "Discord: BlaBlaName#3854"; | ||
} | ||
namespace OneFPS | ||
{ | ||
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public class Main : MelonMod | ||
{ | ||
public static Main Instance; | ||
public bool Strated = false; | ||
public override void OnSceneWasLoaded(int buildIndex, string sceneName) | ||
{ | ||
if (Strated) | ||
return; | ||
Instance = this; | ||
GameObject obj = new GameObject(); | ||
GameObject.DontDestroyOnLoad(obj); | ||
obj.AddComponent<OneFPS>(); | ||
this.LoggerInstance.Msg("OneFPS is started!"); | ||
GameObject.Instantiate(obj); | ||
Strated = true; | ||
} | ||
} | ||
} |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using UnityEngine; | ||
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namespace OneFPS | ||
{ | ||
class OneFPS : MonoBehaviour | ||
{ | ||
public void OnApplicationFocus(bool hasFocus) | ||
{ | ||
if(hasFocus) | ||
Application.targetFrameRate = 144; | ||
else | ||
Application.targetFrameRate = 10; | ||
} | ||
} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{4D88F3A0-5185-40AE-8A00-D17FDA1680BB}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>OneFPS</RootNamespace> | ||
<AssemblyName>OneFPS</AssemblyName> | ||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<Deterministic>true</Deterministic> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="Assembly-CSharp"> | ||
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath> | ||
</Reference> | ||
<Reference Include="MelonLoader"> | ||
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.CoreModule"> | ||
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Main.cs" /> | ||
<Compile Include="OneFPS.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
</Project> |
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using MelonLoader; | ||
using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
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// Общие сведения об этой сборке предоставляются следующим набором | ||
// набора атрибутов. Измените значения этих атрибутов для изменения сведений, | ||
// связанные со сборкой. | ||
[assembly: AssemblyTitle("OneFPS")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("OneFPS")] | ||
[assembly: AssemblyCopyright("Copyright © 2022")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// Установка значения False для параметра ComVisible делает типы в этой сборке невидимыми | ||
// для компонентов COM. Если необходимо обратиться к типу в этой сборке через | ||
// COM, задайте атрибуту ComVisible значение TRUE для этого типа. | ||
[assembly: ComVisible(false)] | ||
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// Следующий GUID служит для идентификации библиотеки типов, если этот проект будет видимым для COM | ||
[assembly: Guid("4d88f3a0-5185-40ae-8a00-d17fda1680bb")] | ||
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// Сведения о версии сборки состоят из указанных ниже четырех значений: | ||
// | ||
// Основной номер версии | ||
// Дополнительный номер версии | ||
// Номер сборки | ||
// Редакция | ||
// | ||
// Можно задать все значения или принять номера сборки и редакции по умолчанию | ||
// используя "*", как показано ниже: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] | ||
[assembly: MelonInfo(typeof(OneFPS.Main), ModInfo.Name, ModInfo.Version, ModInfo.Author, ModInfo.DownloadLink)] | ||
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")] |