Backward Ray Tracing Renderer with Reflection and Refraction
Made for SNU Graphics Lecture in 2016 Spring semester.
- OpenGL, OpenGL Utility Library (GLU)
- GLUT
- Eigen Library
- should be in
./eigen
- should be in
- EasyBMP Library
- should be in
./bitmap
- should be in
$ make all
$ ./_hw5
- Checking the scene to be rendered (using OpenGL Window, without reflection/refraction)
$ ./_hw5 --GL
- DO NOT USE this code to your homework/assignment.