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Graphics Homework for SNU Graphics Lecture (2016 Spring)

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Backward Ray Tracing Renderer

Backward Ray Tracing Renderer with Reflection and Refraction
Made for SNU Graphics Lecture in 2016 Spring semester.

Prerequisites

  • OpenGL, OpenGL Utility Library (GLU)
  • GLUT
  • Eigen Library
    • should be in ./eigen
  • EasyBMP Library
    • should be in ./bitmap

Usage

$ make all
$ ./_hw5
  • Checking the scene to be rendered (using OpenGL Window, without reflection/refraction)
$ ./_hw5 --GL

Result Image

Result_2048x2048

Caution

  • DO NOT USE this code to your homework/assignment.

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Graphics Homework for SNU Graphics Lecture (2016 Spring)

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