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author Nat Quayle Nelson <[email protected]> 1719690323 -0600 committer Nat Quayle Nelson <[email protected]> 1730340833 -0500 Release build squashed
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name: Mac universal build | ||
on: | ||
push: | ||
branches: | ||
- universal | ||
release: | ||
types: [published] | ||
jobs: | ||
build: | ||
runs-on: macos-14 | ||
env: | ||
CONFIGURATION: ${{ matrix.configuration }} | ||
BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }} | ||
PROD_MACOS_CERTIFICATE: '${{ secrets.PROD_MACOS_CERTIFICATE }}' | ||
PROD_MACOS_CERTIFICATE_PWD: '${{ secrets.PROD_MACOS_CERTIFICATE_PWD }}' | ||
PROD_MACOS_CERTIFICATE_NAME: '${{ secrets.PROD_MACOS_CERTIFICATE_NAME }}' | ||
PROD_MACOS_CI_KEYCHAIN_PWD: '${{ secrets.PROD_MACOS_CI_KEYCHAIN_PWD }}' | ||
PROD_MACOS_NOTARIZATION_APPLE_ID: '${{ secrets.PROD_MACOS_NOTARIZATION_APPLE_ID }}' | ||
PROD_MACOS_NOTARIZATION_TEAM_ID: '${{ secrets.PROD_MACOS_NOTARIZATION_TEAM_ID }}' | ||
PROD_MACOS_NOTARIZATION_PWD: '${{ secrets.PROD_MACOS_NOTARIZATION_PWD }}' | ||
BUILD_OS: macos | ||
strategy: | ||
fail-fast: false | ||
matrix: | ||
configuration: | ||
- Release | ||
- Debug | ||
steps: | ||
- uses: actions/checkout@v4 | ||
|
||
# Download macos-intel | ||
- uses: robinraju/release-downloader@v1 | ||
id: download | ||
with: | ||
latest: true | ||
fileName: 'cboe-macos-intel-${{ matrix.configuration }}.tar' | ||
extract: true | ||
out-file-path: 'cboe-macos-intel-${{ matrix.configuration }}' | ||
|
||
# Download macos-silicon | ||
- uses: robinraju/release-downloader@v1 | ||
with: | ||
latest: true | ||
fileName: 'cboe-macos-silicon-${{ matrix.configuration }}.tar' | ||
extract: true | ||
out-file-path: 'cboe-macos-silicon-${{ matrix.configuration }}' | ||
|
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- run: .github/workflows/scripts/mac/make-universal.sh | ||
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# Skipping this for now because of issue nqnstudios#13 | ||
- name: Codesign and notarize | ||
run: 'SIGN="no" NOTARIZE="no" .github/workflows/scripts/mac/sign-apps.sh' | ||
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||
- name: 'Tar files' | ||
run: 'tar -cvf cboe-macos-universal-${{matrix.configuration}}.tar "build/Blades of Exile"' | ||
|
||
# Upload everything as artifact | ||
- uses: actions/upload-artifact@v4 | ||
with: | ||
name: mac-universal-dependencies-${{matrix.configuration}} | ||
path: cboe-macos-universal-${{matrix.configuration}}.tar | ||
|
||
# upload a release | ||
- name: Github release | ||
uses: softprops/action-gh-release@v2 | ||
with: | ||
files: cboe-macos-universal-${{ matrix.configuration }}.tar | ||
tag_name: ${{ steps.download.outputs.tag_name }} | ||
|
||
- name: 'Itch.io release' | ||
run: './.github/workflows/scripts/butler_push.sh' | ||
shell: bash | ||
if: ${{ matrix.configuration == 'Release' }} |
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on: | ||
push: | ||
branches: | ||
- 'itch-edition' | ||
tags: | ||
- "v*.*.*" | ||
pull_request: | ||
branches: | ||
- itch-edition | ||
jobs: | ||
release: | ||
env: | ||
ARCH: ${{ matrix.os.flag }} | ||
MACOSX_DEPLOYMENT_TARGET: 10.15 | ||
BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }} | ||
PROD_MACOS_CERTIFICATE: '${{ secrets.PROD_MACOS_CERTIFICATE }}' | ||
PROD_MACOS_CERTIFICATE_PWD: '${{ secrets.PROD_MACOS_CERTIFICATE_PWD }}' | ||
PROD_MACOS_CERTIFICATE_NAME: '${{ secrets.PROD_MACOS_CERTIFICATE_NAME }}' | ||
PROD_MACOS_CI_KEYCHAIN_PWD: '${{ secrets.PROD_MACOS_CI_KEYCHAIN_PWD }}' | ||
PROD_MACOS_NOTARIZATION_APPLE_ID: '${{ secrets.PROD_MACOS_NOTARIZATION_APPLE_ID }}' | ||
PROD_MACOS_NOTARIZATION_TEAM_ID: '${{ secrets.PROD_MACOS_NOTARIZATION_TEAM_ID }}' | ||
PROD_MACOS_NOTARIZATION_PWD: '${{ secrets.PROD_MACOS_NOTARIZATION_PWD }}' | ||
VCPKG_BINARY_SOURCES: "clear;x-gha,readwrite" | ||
DEBUG_FLAG: ${{ matrix.configuration == 'Debug' && 'true' || 'false' }} | ||
BUILD_OS: ${{ matrix.os.name }} | ||
strategy: | ||
fail-fast: false | ||
matrix: | ||
os: | ||
- name: macos | ||
suffix: '-intel' | ||
flag: x86_64 | ||
deps: macos-universal | ||
version: 12 | ||
scons-script: './.github/workflows/scripts/mac/scons-build.sh' | ||
- name: macos | ||
flag: arm64 | ||
suffix: '-silicon' | ||
deps: macos-universal | ||
version: 14 | ||
scons-script: './.github/workflows/scripts/mac/scons-build.sh' | ||
# - name: ubuntu | ||
# suffix: '' | ||
# version: 22.04 | ||
# scons-script: scons | ||
- name: windows | ||
suffix: '' | ||
version: 2019 | ||
scons-script: './.github/workflows/scripts/win/scons-build.bat' | ||
configuration: | ||
- Release | ||
- Debug | ||
runs-on: '${{ matrix.os.name }}-${{ matrix.os.version }}' | ||
steps: | ||
- name: Export GitHub Actions cache environment variables | ||
uses: actions/github-script@v7 | ||
with: | ||
script: "core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || ''); core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');" | ||
- name: checkout | ||
uses: actions/checkout@v4 | ||
with: | ||
submodules: true | ||
- name: Download dependency build | ||
uses: robinraju/release-downloader@v1 | ||
with: | ||
repository: NQNStudios/cboe-dependencies | ||
latest: true | ||
fileName: 'dependencies-${{ matrix.os.deps || matrix.os.name }}-${{ matrix.configuration }}.tar' | ||
extract: true | ||
out-file-path: 'deps' | ||
- name: Windows build dependencies | ||
run: 'vcpkg install libxml2 && pip install scons' | ||
if: ${{ matrix.os.name == 'windows' }} | ||
- name: Mac build dependencies | ||
run: brew install scons | ||
if: ${{ matrix.os.name == 'macos' }} | ||
- name: Linux build dependencies | ||
run: sudo apt-get update && sudo apt-get install scons libxml2-utils libgl-dev libopenal-dev | ||
if: ${{ matrix.os.name == 'ubuntu' }} | ||
- name: Install TGUI | ||
run: 'sudo ./.github/workflows/scripts/linux/install-tgui.sh' | ||
if: ${{ matrix.os.name == 'ubuntu' }} | ||
- name: Build | ||
run: '${{ matrix.os.scons-script }} test=false debug=$DEBUG_FLAG' | ||
shell: bash | ||
|
||
- name: Download fix-rpaths.py script | ||
run: git clone https://gist.github.com/NQNStudios/7145bcf6621891f5176c8caa165d6b93 | ||
if: ${{ matrix.os.name == 'macos' }} | ||
- name: Fix rpaths game | ||
run: 'python 7145bcf6621891f5176c8caa165d6b93/fix-rpaths.py "build/Blades of Exile/Blades of Exile.app"' | ||
if: ${{ matrix.os.name == 'macos' }} | ||
- name: Fix rpaths scenario editor | ||
run: 'python 7145bcf6621891f5176c8caa165d6b93/fix-rpaths.py "build/Blades of Exile/BoE Scenario Editor.app"' | ||
if: ${{ matrix.os.name == 'macos' }} | ||
- name: Fix rpaths character editor | ||
run: 'python 7145bcf6621891f5176c8caa165d6b93/fix-rpaths.py "build/Blades of Exile/BoE Character Editor.app"' | ||
if: ${{ matrix.os.name == 'macos' }} | ||
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- run: cp .itch.windows.toml build/Blades of Exile/.itch.toml | ||
if: ${{ matrix.os.name == 'windows' }} | ||
|
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- name: 'Tar unsigned files' | ||
run: 'tar -cvf cboe-${{ matrix.os.name }}${{ matrix.os.suffix }}-${{ matrix.configuration }}-unsigned.tar "Blades of Exile"' | ||
working-directory: '${{ github.workspace }}/build' | ||
- name: upload pre-signing artifact | ||
uses: actions/upload-artifact@v4 | ||
with: | ||
name: cboe-${{ matrix.os.name }}${{ matrix.os.suffix }}-${{ matrix.configuration }}-unsigned | ||
path: '${{ github.workspace }}/build/cboe-${{ matrix.os.name }}${{ matrix.os.suffix }}-${{ matrix.configuration }}-unsigned.tar' | ||
# Skipping this for now because of issue nqnstudios#13 | ||
- name: Codesign and notarize | ||
run: 'SIGN="no" NOTARIZE="no" ./.github/workflows/scripts/mac/sign-apps.sh' | ||
if: ${{ matrix.os.name == 'macos' }} | ||
- name: 'Tar files' | ||
run: 'tar -cvf cboe-${{ matrix.os.name }}${{ matrix.os.suffix }}-${{ matrix.configuration }}.tar "Blades of Exile"' | ||
working-directory: '${{ github.workspace }}/build' | ||
- name: 'Upload Artifact' | ||
uses: actions/upload-artifact@v4 | ||
with: | ||
name: cboe-${{ matrix.os.name }}${{ matrix.os.suffix }}-${{ matrix.configuration }} | ||
path: '${{ github.workspace }}/build/cboe-${{ matrix.os.name }}${{ matrix.os.suffix }}-${{ matrix.configuration }}.tar' | ||
- name: Github release | ||
uses: softprops/action-gh-release@v2 | ||
with: | ||
files: '${{ github.workspace }}/build/cboe-${{ matrix.os.name }}${{ matrix.os.suffix }}-${{ matrix.configuration }}.tar' | ||
if: ${{ startsWith(github.ref, 'refs/tags/') }} | ||
- name: 'Itch.io release' | ||
run: './.github/workflows/scripts/butler_push.sh' | ||
shell: bash | ||
if: ${{ startsWith(github.ref, 'refs/tags/') && matrix.configuration == 'Release' && matrix.os.name != 'macos' }} |
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#! /bin/bash | ||
|
||
butler_channel="" | ||
butler_exe="" | ||
release_dir="" | ||
if [ "$BUILD_OS" = "ubuntu" ]; then | ||
butler_channel=linux-amd64 | ||
butler_exe=butler | ||
release_dir="linux" | ||
elif [ "$BUILD_OS" = "windows" ]; then | ||
butler_channel=windows-amd64 | ||
butler_exe=butler.exe | ||
release_dir="windows" | ||
elif [ "$BUILD_OS" = "macos" ]; then | ||
butler_channel=darwin-amd64 | ||
butler_exe=butler | ||
release_dir="macos" | ||
fi | ||
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||
# -L follows redirects | ||
# -O specifies output name | ||
curl -L -o butler.zip https://broth.itch.ovh/butler/${butler_channel}/LATEST/archive/default | ||
unzip butler.zip | ||
# GNU unzip tends to not set the executable bit even though it's set in the .zip | ||
chmod +x ${butler_exe} | ||
# just a sanity check run (and also helpful in case you're sharing CI logs) | ||
./${butler_exe} -V | ||
./${butler_exe} push "build/Blades of Exile/" nqn/blades-of-exile:${butler_channel} |
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#! /bin/bash | ||
|
||
if [ -z "$CONFIGURATION" ]; then | ||
CONFIGURATION=Release | ||
fi | ||
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INTEL=cboe-macos-intel-$CONFIGURATION | ||
SILICON=cboe-macos-silicon-$CONFIGURATION | ||
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combine() { | ||
mkdir -p "build/Blades of Exile/$1.app/Contents/MacOS" | ||
lipo -create "$SILICON/Blades of Exile/$1.app/Contents/MacOS/$1" "$INTEL/Blades of Exile/$1.app/Contents/MacOS/$1" -output "build/Blades of Exile/$1.app/Contents/MacOS/$1" | ||
cp -r "$SILICON/Blades of Exile/$1.app/Contents/Frameworks" "build/Blades of Exile/$1.app/Contents/" | ||
cp -r "$SILICON/Blades of Exile/$1.app/Contents/Resources" "build/Blades of Exile/$1.app/Contents/" | ||
cp "$SILICON/Blades of Exile/$1.app/Contents/Info.plist" "build/Blades of Exile/$1.app/Contents/" | ||
cp "$SILICON/Blades of Exile/$1.app/Contents/PkgInfo" "build/Blades of Exile/$1.app/Contents/" | ||
} | ||
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combine "Blades of Exile" | ||
combine "BoE Scenario Editor" | ||
combine "BoE Character Editor" |
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#! /bin/bash | ||
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# CODE-SIGNING STEP | ||
# Original Source: https://federicoterzi.com/blog/automatic-code-signing-and-notarization-for-macos-apps-using-github-actions/ | ||
# Modified by NQNStudios | ||
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# Turn our base64-encoded certificate back to a regular .p12 file | ||
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echo $PROD_MACOS_CERTIFICATE | base64 --decode > certificate.p12 | ||
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# We need to create a new keychain, otherwise using the certificate will prompt | ||
# with a UI dialog asking for the certificate password, which we can't | ||
# use in a headless CI environment | ||
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security create-keychain -p "$PROD_MACOS_CI_KEYCHAIN_PWD" build.keychain | ||
security default-keychain -s build.keychain | ||
security unlock-keychain -p "$PROD_MACOS_CI_KEYCHAIN_PWD" build.keychain | ||
security import certificate.p12 -k build.keychain -P "$PROD_MACOS_CERTIFICATE_PWD" -T /usr/bin/codesign | ||
security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k "$PROD_MACOS_CI_KEYCHAIN_PWD" build.keychain | ||
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sign() { | ||
if [ "$SIGN" = "no" ]; | ||
then | ||
return | ||
fi | ||
APP_PATH="build/Blades of Exile/$1.app" | ||
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# We finally codesign our app bundle, specifying the Hardened runtime option | ||
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/usr/bin/codesign --force -s "$PROD_MACOS_CERTIFICATE_NAME" --options runtime "$APP_PATH"/Contents/Frameworks/*.dylib -v | ||
(cd "$APP_PATH" && frameworks=Contents/Frameworks/*.framework/Versions/A/* && \ | ||
for framework in $frameworks; do | ||
if [ -f "$framework" ]; then | ||
/usr/bin/codesign --force -s "$PROD_MACOS_CERTIFICATE_NAME" --options runtime "$framework" -v | ||
fi | ||
done) | ||
/usr/bin/codesign --force -s "$PROD_MACOS_CERTIFICATE_NAME" --options runtime "$APP_PATH"/Contents/Frameworks/*.framework/Versions/A/Resources/Info.plist -v | ||
/usr/bin/codesign --force -s "$PROD_MACOS_CERTIFICATE_NAME" --options runtime "$APP_PATH/Contents/Info.plist" -v | ||
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/usr/bin/codesign --force -s "$PROD_MACOS_CERTIFICATE_NAME" --options runtime "$APP_PATH" -v | ||
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# NOTARIZATION STEP | ||
if [ "$NOTARIZE" = "no" ]; | ||
then | ||
return | ||
fi | ||
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# (same source) | ||
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# Store the notarization credentials so that we can prevent a UI password dialog | ||
# from blocking the CI | ||
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echo "Create keychain profile" | ||
xcrun notarytool store-credentials "notarytool-profile" --apple-id "$PROD_MACOS_NOTARIZATION_APPLE_ID" --team-id "$PROD_MACOS_NOTARIZATION_TEAM_ID" --password "$PROD_MACOS_NOTARIZATION_PWD" | ||
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# We can't notarize an app bundle directly, but we need to compress it as an archive. | ||
# Therefore, we create a zip file containing our app bundle, so that we can send it to the | ||
# notarization service | ||
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echo "Creating temp notarization archive" | ||
ditto -c -k --keepParent "$APP_PATH" "notarization.zip" | ||
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# Here we send the notarization request to the Apple's Notarization service, waiting for the result. | ||
# This typically takes a few seconds inside a CI environment, but it might take more depending on the App | ||
# characteristics. Visit the Notarization docs for more information and strategies on how to optimize it if | ||
# you're curious | ||
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echo "Notarize app" | ||
xcrun notarytool submit "notarization.zip" --keychain-profile "notarytool-profile" --wait | ||
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# Finally, we need to "attach the staple" to our executable, which will allow our app to be | ||
# validated by macOS even when an internet connection is not available. | ||
echo "Attach staple" | ||
xcrun stapler staple "$APP_PATH" || exit 1 | ||
} | ||
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sign "Blades of Exile" | ||
sign "BoE Scenario Editor" | ||
sign "BoE Character Editor" |
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[[actions]] | ||
name = "play" | ||
path = "Blades of Exile.exe" |
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