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A simple way of saving/downloading files from a WebGL build on Unity

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Nateonus/WebGLFileSaverForUnity

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Nat's WebGL FileSaver

Use this plugin to download/save files from inside a WebGL Build. Built using the (MIT-licensed) FileSaver.js library, made by Eli Grey. (http://purl.eligrey.com/github/FileSaver.js )

This was created for https://nateonus.itch.io/natvox , an online Voxel Editor for Game Development. https://twitter.com/nateonus for updates.

Usage

The WebGLFileSaver class has two static functions to use:

  1. public static bool IsSavingSupported() This returns a boolean value of whether saving is supported on the current OS and Browser or not.

  2. public static void SaveFile(string content, string filename, string MIMEType) public static void SaveFile(byte[] content, string filename, string MIMEType) This prompts the user to download a file named 'filename', with the content 'content'. The MIMEType is the file type that will allow the browser to open the file with a default program. It can be set to any values in the IANA Media Types (https://www.iana.org/assignments/media-types/media-types.xhtml ) It's default is set to "text/plain;charset=utf-8" (a plain-text file). SaveFile will not run if saving is not supported.

Browser Support

To view which browsers are supported, visit https://github.com/eligrey/FileSaver.js#supported-browsers

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A simple way of saving/downloading files from a WebGL build on Unity

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