-
Notifications
You must be signed in to change notification settings - Fork 0
Offense player
The offense player's objective each round is to fly through the level and reach the specified drop point (which presumably contains something of importance). The player acquires resources by destroying enemy defenses and reaching the drop point. The player wins when the defense player has all turrets destroyed.
During the adjust mode, the player does not fly. Instead, he makes upgrades to his ship by spending money.
Upgrades that have been identified:
The following front / main weapons are available. They draw power at different rates, but only when firing.
Front gun #1
Front gun #2
Front gun #3
Rear gun #1
Rear gun #2
Rear gun #3 (bomb)
Each sidekick (left/right) can be installed or upgraded independently. They draw power at different rates, but only when firing.
Sidekick #1 (can only be installed on Right)
Sidekick #2 (rotates about and fires)
Sidekick #3 (rotates about and fires)
Sidekick #4 (rotates about and fires)
A shield is your "first line" of defense against enemy fire. When you take fire, your shield depletes. Your shield draws power
- when idle (trickle)
- when taking on enemy fire (surge)
- when you've taken on fire and shield is recharging (drain)
Your generator controls the "recharge rate" for your ship. Your battery capacity is constant, but it is recharged by the shield according to some rate.
In play mode, you play.
- Spacebar to shoot
- Arrow keys to fly
There are no ship upgrades during play mode.
As the player destroys enemy defenses, floating coins are produced. The player must collect (fly into) the coins to acquire them.
When the player reaches the drop point, a bonus is given to the player and play ends.