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OlegDzhuraev/README.md

Hi there 👋

💬 I'm a game engineer, dev stack is Unity + C#, also exploring Golang for a bit now. :)

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  1. talosecs talosecs Public

    Talos ECS is an Entity Component System for a Go language

    Go 5 1

  2. NavMeshAvoidance NavMeshAvoidance Public

    Custom Nav Mesh Avoidance to replace default one in Unity.

    C# 84 12

  3. CeresECL CeresECL Public

    Experimental architectural approach for gamedev

    C# 10

  4. SaveSystem SaveSystem Public

    World state save system for Unity Engine.

    C# 1

  5. ecs-based-rts ecs-based-rts Public

    RTS game example based on Entity Component System

    C# 20 3

  6. MeshBaker MeshBaker Public

    Mesh & Texture atlas baker tool for Unity Engine.

    C# 20 3