Releases: OneSignal/OneSignal-Unity-SDK
Releases · OneSignal/OneSignal-Unity-SDK
1.11.2 Release
Enabled bitcode on iOS
- Turned on bitcode for the iOS library
- No change to the SDK Code base itself.
NOTE: Requires Xcode 7.0+ for simulator builds
- Due to Xcode incompatibility issues from Xcode 6 to 7.
1.11.1 Release
WP80, Android getIds, and Unity 4.6 fixes.
- Fixed build error for all platforms when using Unity 4.6
- Fixed namespace/class errors with WP80.
- Fixed Android bug where idsAvailable could fire with a userId of null if the device is having intermittent connection issues.
1.11.0 Release
WP8.1 support + other fixes
- Added support for Windows Phone 8.1 projects.
- Fixed Android issue where postNotification was not formatting UTF-8 notifications correctly.
- Fixed iOS bug where notifications would clear when opening / resuming the app.
- Notifications will still be cleared in this way when a badge is set.
- This is due to an iOS limitation where clearing the badge count has a side effect of clearing all notifications from the app.
- iOS 6 & 7 - When a notification is opened all other notifications from the app will still be cleared.
- This logic remains otherwise notifications can be tapped on multiple times.
- Notifications will still be cleared in this way when a badge is set.
- Fixed bug where if content-available was set the notification would be marked opened when received and again when it was opened.
1.10.2 Release
Android callback bug fix
- Fixed bug where notification opened callback would not fire when opening a notification from an app cold start.
1.10.1 Release
Android Fixes
- Fixed issue where title was not settable in the last version.
- Fixed rare bug where device would not register as unsubscribed when only part of Google play services was included which was making the issue harder to debug.
- Removed logcat extra warnings from looperj that can be safely ignored, fixed error from showing in the logcat when your app is reinstalled.
1.10.0 Release
Added Notification Stacking
- When sending a notification set an android group to enable stacking of notification in the same group.
1.9.3 Release
Fixed setSubscription cache issue on Android
1.9.2 Release
Android bug fixes
- Fixed bug where notifications would not be displayed if the app was still running in the background unless enableNotificationsWhenActive was set to true.
- Omitting Google Play specific error logging when running on Amazon devices.
1.9.1 Release
WP8 and Android bug fixes
WP8
- WP8 bug fix where taping on the notification text without additional data set would crash the app.
- Now passes notification text to the notification opened callback if the user is in your app when a notification comes in.
Android
- isActive is not true when it should be when EnableInAppAlertNotification is set to true.
1.9.0 Release
Added enableInAppAlertNotification, setSubscription, and postNotification
- Calling EnableInAppAlertNotification with true will enable notifications to be displayed as alerts when one is received when the user is in your app.
- On Android you can call EnableNotificationsWhenActive with true to place notifications in the notification area instead.
- Calling SetSubscription with false will unsubscribe the user from receiving push notifications.
- PostNotification lets you create user to user notifications and schedule future notifications without have to make calls to the REST API yourself.
- Added more logging to help debug issues.
- Android devices now retry to subscribe to GCM for push notifications if it fails due to a connection issue.
- On Android fixed timezone detection to account for daylight saving time.