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Releases: OneSignal/OneSignal-Unity-SDK

1.11.2 Release

30 Sep 22:30
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Enabled bitcode on iOS

  • Turned on bitcode for the iOS library
    • No change to the SDK Code base itself.
NOTE: Requires Xcode 7.0+ for simulator builds
  • Due to Xcode incompatibility issues from Xcode 6 to 7.

1.11.1 Release

18 Aug 05:10
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WP80, Android getIds, and Unity 4.6 fixes.

  • Fixed build error for all platforms when using Unity 4.6
  • Fixed namespace/class errors with WP80.
  • Fixed Android bug where idsAvailable could fire with a userId of null if the device is having intermittent connection issues.

1.11.0 Release

11 Aug 20:08
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WP8.1 support + other fixes

  • Added support for Windows Phone 8.1 projects.
  • Fixed Android issue where postNotification was not formatting UTF-8 notifications correctly.
  • Fixed iOS bug where notifications would clear when opening / resuming the app.
    • Notifications will still be cleared in this way when a badge is set.
      • This is due to an iOS limitation where clearing the badge count has a side effect of clearing all notifications from the app.
    • iOS 6 & 7 - When a notification is opened all other notifications from the app will still be cleared.
      • This logic remains otherwise notifications can be tapped on multiple times.
  • Fixed bug where if content-available was set the notification would be marked opened when received and again when it was opened.

1.10.2 Release

16 Jul 00:35
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Android callback bug fix

  • Fixed bug where notification opened callback would not fire when opening a notification from an app cold start.

1.10.1 Release

15 Jul 00:00
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Android Fixes

  • Fixed issue where title was not settable in the last version.
  • Fixed rare bug where device would not register as unsubscribed when only part of Google play services was included which was making the issue harder to debug.
  • Removed logcat extra warnings from looperj that can be safely ignored, fixed error from showing in the logcat when your app is reinstalled.

1.10.0 Release

08 Jul 22:32
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Added Notification Stacking

  • When sending a notification set an android group to enable stacking of notification in the same group.

1.9.3 Release

16 Jun 00:46
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Fixed setSubscription cache issue on Android

1.9.2 Release

10 Jun 00:54
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Android bug fixes

  • Fixed bug where notifications would not be displayed if the app was still running in the background unless enableNotificationsWhenActive was set to true.
  • Omitting Google Play specific error logging when running on Amazon devices.

1.9.1 Release

08 Jun 23:09
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WP8 and Android bug fixes

WP8
  • WP8 bug fix where taping on the notification text without additional data set would crash the app.
  • Now passes notification text to the notification opened callback if the user is in your app when a notification comes in.
Android
  • isActive is not true when it should be when EnableInAppAlertNotification is set to true.

1.9.0 Release

04 Jun 03:01
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Added enableInAppAlertNotification, setSubscription, and postNotification

  • Calling EnableInAppAlertNotification with true will enable notifications to be displayed as alerts when one is received when the user is in your app.
    • On Android you can call EnableNotificationsWhenActive with true to place notifications in the notification area instead.
  • Calling SetSubscription with false will unsubscribe the user from receiving push notifications.
  • PostNotification lets you create user to user notifications and schedule future notifications without have to make calls to the REST API yourself.
  • Added more logging to help debug issues.
  • Android devices now retry to subscribe to GCM for push notifications if it fails due to a connection issue.
  • On Android fixed timezone detection to account for daylight saving time.