golang implementation of socket.io library, client and server
You can check working chat server, based on caller library, at http://funstream.tv
Examples directory contains simple client and server.
go get github.com/OpenBazaar/golang-socketio
//create
server := gosocketio.NewServer(transport.GetDefaultWebsocketTransport())
//handle connected
server.On(gosocketio.OnConnection, func(c *gosocketio.Channel) {
log.Println("New client connected")
//join them to room
c.Join("chat")
})
type Message struct {
Name string `json:"name"`
Message string `json:"message"`
}
//handle custom event
server.On("send", func(c *gosocketio.Channel, msg Message) string {
//send event to all in room
c.BroadcastTo("chat", "message", msg)
return "OK"
})
//setup http server
serveMux := http.NewServeMux()
serveMux.Handle("/socket.io/", server)
log.Panic(http.ListenAndServe(":80", serveMux))
var socket = io('ws://yourdomain.com', {transports: ['websocket']});
// listen for messages
socket.on('message', function(message) {
console.log('new message');
console.log(message);
});
socket.on('connect', function () {
console.log('socket connected');
//send something
socket.emit('send', {name: "my name", message: "hello"}, function(result) {
console.log('sended successfully');
console.log(result);
});
});
//create server instance, you can setup transport parameters or get the default one
//look at websocket.go for parameters description
server := gosocketio.NewServer(transport.GetDefaultWebsocketTransport())
// --- caller is default handlers
//on connection handler, occurs once for each connected client
server.On(gosocketio.OnConnection, func(c *gosocketio.Channel, args interface{}) {
//client id is unique
log.Println("New client connected, client id is ", c.Id())
//you can join clients to rooms
c.Join("room name")
//of course, you can list the clients in the room, or account them
channels := c.List(data.Channel)
//or check the amount of clients in room
amount := c.Amount(data.Channel)
log.Println(amount, "clients in room")
})
//on disconnection handler, if client hangs connection unexpectedly, it will still occurs
//you can omit function args if you do not need them
//you can return string value for ack, or return nothing for emit
server.On(gosocketio.OnDisconnection, func(c *gosocketio.Channel) {
//caller is not necessary, client will be removed from rooms
//automatically on disconnect
//but you can remove client from room whenever you need to
c.Leave("room name")
log.Println("Disconnected")
})
//error catching handler
server.On(gosocketio.OnError, func(c *gosocketio.Channel) {
log.Println("Error occurs")
})
// --- caller is custom handler
//custom event handler
server.On("handle something", func(c *gosocketio.Channel, channel Channel) string {
log.Println("Something successfully handled")
//you can return result of handler, in caller case
//handler will be converted from "emit" to "ack"
return "result"
})
//you can get client connection by it's id
channel, _ := server.GetChannel("client id here")
//and send the event to the client
type MyEventData struct {
Data: string
}
channel.Emit("my event", MyEventData{"my data"})
//or you can send ack to client and get result back
result, err := channel.Ack("my custom ack", MyEventData{"ack data"}, time.Second * 5)
//you can broadcast to all clients
server.BroadcastToAll("my event", MyEventData{"broadcast"})
//or for clients joined to room
server.BroadcastTo("my room", "my event", MyEventData{"room broadcast"})
//setup http server like caller for handling connections
serveMux := http.NewServeMux()
serveMux.Handle("/socket.io/", server)
log.Panic(http.ListenAndServe(":80", serveMux))
//connect to server, you can use your own transport settings
c, err := gosocketio.Dial(
gosocketio.GetUrl("localhost", 80, false),
transport.GetDefaultWebsocketTransport(),
)
//do something, handlers and functions are same as server ones
//close connection
c.Close()
- Tests
- Travis CI
- http longpoll transport
- pure http (short-timed queries) transport
- binary format
Double licensed under GPL3 and MIT so you can use whichever you please.