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Custom text rendering API #225
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jedediah
commented
Jan 20, 2017
@@ -18,12 +18,14 @@ | |||
+ public SocketAddress l; | |||
+ public java.util.UUID spoofedUUID; | |||
+ public com.mojang.authlib.properties.Property[] spoofedProfile; | |||
+ | |||
+ public int protocolVersion = Protocol.LATEST; | |||
+ public java.util.UUID playerId; |
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move this
+ | ||
+ @Override | ||
+ public void render(Player viewer) { | ||
+ ((RenderableComponent) a).render(viewer); |
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RenderableComponent.render()
for(Plugin plugin : getPluginManager().getPlugins()) { | ||
if(plugin.isEnabled()) { | ||
for(Provider<TextRenderer> renderer : plugin.textRenderers()) { | ||
text = renderer.get().render(this, text, viewer); |
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catch exceptions
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import org.bukkit.entity.Player; | ||
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public interface Renderable { |
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Rename this to something more specific
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import static com.google.common.base.Preconditions.checkNotNull; | ||
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public class RenderableComponent extends ChatBaseComponent { |
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Needs docs
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Implements OvercastNetwork/minecraft-api#6
RenderableComponent
holds an originalBaseComponent
and a map ofUUID
->BaseComponent
rendered for each viewer. It also implementsIChatBaseComponent
, so it can be smuggled through without adding any fields to packets. The packets that use it implementRenderable
, whichPlayerConnection
calls to render the text for each viewer, on the main thread, just before sending the packet. The player's UUID is stored inPacketDataSerializer
, and used to lookup the rendered text on the I/O thread.