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support for the Android OS has been added; see a test project: "./tests/lazarus/Android/HelloBlackShark/jni/blackshark.lpr"
and its application-wrapper project for Android Studio: "./tests/lazarus/Android/HelloBlackShark"; your also need
to create 'assets' directory and copy to it all folders from 'bin', for except other platforms folders (such as
'Win32' and 'Win64'); for compilation to ARM architecture you need change in 'build.gradle' file value 'x86_64'
to 'armeabi' and select 'Arm' build profile for the project in IDE Lazarus (Options->Compiler Options->Build modes));
on Raspberry OS it just has been run without special implementation;
high DPI support for default GUI sizes;
adaptive FPS was improved for the pure Black Shark application;
TBTable - some fixes;
refactoring of gl-context creation, bs.font, bs.renderer (multiple passes were fixed), bs.config (save and load implementations were added), bs.gui.chat.