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CKPE a shared source powerful platform makes numerous fixes and improvements to the Creation Kit editor from Bethesda, includes editor support for games such as Skyrim Special Edition, Fallout 4, Starfield, is a successor to the SSE CKFixes, SSE CKFixes Update, FO4 CKFixes projects, also Unicode patch for SSE CK 1.5.73 which started it all for the author of perchik71.
CKPE Loader page
CKPE Plugins page
CKPE FAQ page
The important thing that CKPE adds and fixes:
✅ Fast file loading
✅ Interception of warning messages in the log
✅ Unicode support
✅ Multiple UI Fix and etc
✅ Dark theme
✅ Create master files and open them as plugins
✅ Opening plugins as master files if they are in dependencies
✅ Filtering by active forms and cell
✅ Filtering mods in the Data dialog
✅ Many other fixes are also from the author of @Nukem9
Version | State | Version | State | Version | State |
---|---|---|---|---|---|
Skyrim SE | Fallout 4 | Starfield | |||
1.5.3.0 | Deprecated | 1.10.162.0 | Active | 1.13.61.0 | Deprecated |
1.5.73.0 | Active | 1.10.943.1 | Deprecated | 1.14.70.0 | Deprecated |
1.6.438.0 | Deprecated | 1.10.982.3 | Active | 1.14.74.0 | Active |
1.6.1130.0 | Active | ||||
1.6.1378.1 | Active | ||||
Status platform | Status platform | Status platform | |||
Stable | Stable | Stable |
For hide errors, create a file CreationKitPlatformExtendedMessagesBlacklist.txt
.
IMPORTANT: Errors should be copied from the mod's Log window and one error is one line. The file must be in ANSI encoding.
CreationKitPlatformExtended.ini
is main file with the settings, be sure to read.
For experienced users, you can exclude patches from the installation, create a file CreationKitPlatformExtendedFilter.txt
.
Each new line of patch name, name of patches can be viewed in your log file CreationKitPlatformExtended.log
or CreationKitPlatformExtended<Num>.log
.
Important
You can get CTD if you exclude an important patch, there are also patches dependent on other patches, CKPE will not allow them to be installed.
ONLY SURROGATE
: Support for English and native languages without special characters.
For understanding, the application uses the ancient ANSI
type string representation. The idea is to feed the text already in your native encoding. When loading .esp
, .esl
, .esm
files all strings are translated from UTF-8
to WinCP
, and when saved back. WinCP
is the current encoding in your operating system.
Important
In Win10
or newer, in the language settings, there is now an option to work with UTF-8
, you need to turn it off otherwise there will be only ?
.
For questions, consider using Nexus Mods mod pages, or Reddit, or Collective Modding Discord Server in the -mod-creations-talk channel.
For bug reports and feature requests, please use GitHub issues for this project.
CKPE based on a Windows vulnerability related to fake with winhttp system library, contains export links to the original functions, however, operating system must be on the C drive, under no circumstances should you replace the system file. If you have an antivirus installed, you must specify the folder with the installed CKPE as an exception, or add CKPE files as a trust files. There is no malicious code here, you can compile it yourself, study the code yourself, take me word for it or leave.
This project welcomes contributions and suggestions. Contributions require you to agree to a GPLv3 license. For details, visit CKPE License.
Thanks to Nukem9 for SSE CKFixes many of his developments and found signatures are used in this project.
Thanks to adzm for custom menu what I have long wanted to do myself.
Thanks to yak3d for contribution and development of workflow.
All content and source code for this project are subject to the terms of the GPLv3 License, exclude MyFirstPlugin of the MIT License.