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This repository has been archived by the owner on Nov 6, 2022. It is now read-only.

Releases: Perchik71/Fallout4Test

2.0

06 Nov 06:05
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  • Added to tooltip the FormID in the Object Window
  • Garbage instead of strings (maybe it will be more stable uitheme)
  • Added support XB1 and PS4 for PreVis (see fallout4_test.ini)
  • Fix disabling the Ok button in the Cell dialog

1.9

16 Aug 09:54
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1.9
  • Upgrade BSResource::LooseFileStream for 64 bit numbers
  • Get rid of flickering in the status bar
  • Disassemble the BSPointerHandleManager and make more links
  • Restore option SkipAnimationBuildProcessData
  • Revision of the Hotkeys UI and patch
  • File bloating due to Navmesh

1.8

06 Jun 21:43
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1.8
  • Use the memory manager from 1.6.
  • Enable the processing of names with spaces in the commands -BuildCDX, -CompressPSG.
  • Migrate from 1.7 IOPatch and enable synchronization to increase speed.
  • It seems that when working from the console, you can safely allow working with files larger than 4GB.
  • Migrate from 1.7 UIHotkeys, RefLinkGeometryHangWorkaround, VersionControlMergeWorkaround, AttachRenderWindow, DisableAssertions.
  • Remove option SkipAnimationBuildProcessData, CheckVTable.
  • Modify the Log window.
  • Color markup of plugins to Data window.
  • Compression of the dump and the log file to the archive.

1.7

25 Apr 19:38
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1.7
[F4CK]

fallout_test.ini

1.6

23 Nov 18:35
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1.6
  • Auto-save mods are located every N minutes in the path \Data\Backup with a different file extension, you need to rename them.
  • Saving a backup copy when saving the plugin, when CTD saving will not be corrupted, find the file .bak in the \Data folder.
  • The BSTArraySearchItemReplacement option has been fixed and works correctly, it is no longer experimental.
  • The SkipChecksDataWhenLoad option has been renamed to SkipAnimationBuildProcessData and is disabled by default, it speeds up startup and general loading, however, this will not suit everyone.
  • The SkipChangeWorldSpace option is no longer experimental.
  • The EnableThreadAffinity option has been added, it distributes threads to different cores, except for the main ones, which are still hanging on one or two cores.
  • Added a similar FaceGen patch as SSECK Fixes
  • Added a progressbar in the icon area on the taskbar.
  • Added automatic loading .ba2 files that were not specified in the .ini files, but are required by the load mod.
  • The options CK bSkipValidateForms and bDisableDuplicateReferenceCheck and some others are deprecated, for speed.
    To load incorrect files, use the LoadingExtremelyUnreliableFiles option (maybe CTD).
  • Added the resizes the Data window and save custom sizes.
  • Fix of updating the Author and Description in the Data window when using the filter.
  • UITheme fixes for the Layer window.
  • Fix of an incorrect counter in the Layer window.
  • Fix of the Actor window, calling the InvalidateRect function too often.
  • Added the ability to call commands from the commandline via f4ck_loader.
  • Added f4ck_loader 3.0 as a resource and link to CK. CK, when ENB is found, will launch the loader or unpack it into the root folder of the game and launch it. (There will be a small chance to run CK without a loader when ENB has already suspended CK and then you will have to forcibly kill the process)
  • Fix UIGraphics: there is no more protection for creating a gradient, now it is created in any case and not less than 5pt.
  • Fix RichEdit 2.0 in CK dialogs, it now sets a new font.
  • Mod https://www.nexusmods.com/fallout4/mods/47373 no longer compatible, many options are pre-installed.
  • Fix of Version Control with an incorrect file path.
  • Fix of the Warnings window, when reloading files, it could show.

1.5

13 Sep 21:35
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1.5
  • Fix crash when Unicode string conversion fails with bethesda.net http responses.
  • Experimental: Speeding up file loads, there may be surprises.
  • Fix preview .nif files.
  • Game patch: fix quick teleport

1.4

25 Jul 16:07
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1.4
  • Fix inappropriate use of thread time leading to CPU overload
  • Added support for quotation marks of some commands on the command line
  • Restored generation .lip files from command line
  • Added the ability to compile one or more scripts in the dialog Pick Scripts to Compile
  • Fix garbage to the size of the render window, after closing the Actor dialog
  • UITheme: Rejection of the OpenType font in favor of TrueType (shadow text)
  • UITheme: Charset option now it changes all fonts (for Japanese)
  • Save log to file by crash together with dump file
  • UITheme: Redraw MessageDlg windows.
  • Other less significant fixes

1.3

28 Jun 15:03
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1.3
  • Add JSON constructor dialoges (jDialogs 0.4.1v)
  • Add perchik71-dia.zip with some dialoges
  • Fix can't use "Select Snap Reference" function

1.2

01 Jun 12:45
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1.2
  • Fix black text by off-screen (UI fixes).
  • Fix black text by controls ListView with OwnerDraw (UI fixes).
  • New message patch (Enable only loading), should heal random crash and other errors.
  • Remove trim by convert Unicode strings (Fix empty strings and gorbage text).
  • Save state fog by close CK.
  • Fix gorbage global font by show Properties window.
  • Update TBB 2020.3

1.1

08 May 19:55
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1.1
generate .lip from CK64 uses CK32 and FonixData.cdf