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switch enemy "type" usage to "subType" (WoWAnalyzer#6750)
* switch enemy "type" usage to "subType" tl;dr - in v1 the "type" field is actualy "subType". I mapped subType to type for Players but not enemies/pets. that mostly doesn't matter because they always match---*except* for bosses. this fixes several cases where boss/add-related code broke because it was looking at the wrong field * couple of missed spots * changelog entry
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Original file line number | Diff line number | Diff line change |
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@@ -3,6 +3,7 @@ interface Unit { | |
id: number; | ||
guid: number; | ||
type: string; | ||
subType: string; | ||
icon: string; | ||
} | ||
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