The official MadClown01's mods for Factorio, as maintained by Pezzawinkle on behalf of MadClown01.
Introduces a multi-step enrichment process to replace the Koravex process with something a bit more fun. The multi-step enrichment allows the separation of LEU (low enrichment Uranium) and WGU (weapons grade Uranium) to be made separately. Also adds Plutonium recovery and usage in a MOX fuel cell (higher production of regular fuel). Adds an alternative recipe for an atomic bomb using Plutonium and a larger radius thermonuclear bomb. (These can do serious damage, even to massive health biters like bobs Leviathans). Optional (off by default) is nuclear/thermonuclear artillery shells. Stand well back! Forum and further discussions can be found here: Madclowns Nuclear Extension. For bug reports/compatibility issues or feature requests, please visit: github and/or Discord.
- Introduces new materials: Mercury, Osmium, Phosphorus, Magnesium, a multi-step uranium ore processing system (angels smelting style) and Depleted Uranium processing.
- Introduces sand sluicing for extra materials (similar to, but less efficient than mineral sludge processing for some advanced ores)
- Neurotoxin production
- Adds 2 new tiers of faster centrifuges
- Re-organises armour and equipment into its own group (setting can be turned off)
- Fluorine gas production
- Catalytic electrolysis/flitering (for pure output, not mixed, such as Oxygen from air)
- Adds a new phosphoric acid based fertiliser recipe
- Adds a different style of garden mutation
- mercury from algae farming (alternative to getting it from thermal water) Fully supports (as was originally written to work with) bobs mods. Forum and further discussions can be found here: Madclowns Processing. For bug reports/compatibility issues or feature requests, please visit: github and/or Discord.
This mod extends angelsrefining ores to a whole new level:
- Adds 9 new regular ores, 2 alternative resources, 5 blended ores
- Adds a new tier of catalytic sorting (using extra ingredients for higher yield)
- Has native compatibility for some of Pyanodons ores
- Has native omnimatter and omnicrystal compatibility
This mod replaces the simplified kovarex process with a simple enrichment system.
- Also tweaks the nuclear weapons systems to use the new enrichment products
- Compatible with many nuclear mods (Best use the AB nuclear mod for AB compatibility though)
- Updated spent fuel reprocessing to reflect the plutonium generated
- A simplified MOX system
This mod builds on the enrichment processes of the vanilla mod
- Adds uranium ore processing from natural uranium (0.07% ore) to uranium hexafluoride (an angelssmelting chain)
- Adds a Thorium processing chain
- Depleted uranium processing and weapons usage
- Thermonuclear bomb for a larger damage and area
- Enhanced nuclear fuel down 2 paths (Thermal and Propulsion) for various uses
- Advanced nuclear fuel reprocessing to extract useful isotopes
- Compatible with Angelsindustries Nuclear overhaul and many of bobs configurations
This mod focusses on adding alternative methods to produce science packs, if you want a change from the vanilla or AB ingredients, have a go with this mod.
- Partially functional with angels tech mode
- Alternative recipes for bobs/vanilla science packs for variety