A special thanks to p.o.d for the original concept and backbone of the earlier versions of this mod. Other thanks go to Arch666Angel for the awesome series of mods for which this expands. And a special thanks to anyone whose name ends up in the changelog for patches, bug reports and contributing to making this mod get to the point it currently is.
- I. Requires at a minimum angels smelting, as this uses angels buildings and recipe categories
- II. Fully functional with bobs plates, bobs logistics (pipes), and angels industries (components mode)
- III. Adds alternative smelting recipes to "bypass" intermediate steps such as:
- III.I. Pipes and underground pipes, castable from molten metals (and some powder metallurgy)
- III.II. Intermediate items such as gears can be cast from molten metals
- III.III. Intermediate items such as gears can be cast with the coolant method for higher productivity
- III.IV. The coolant variant for intermediates uses a preliminary version of casting plates for the gear recipes, similar to the angels industries version for engines
- IV. Adds more metal compression recipes
- IV.I. Metal coils either hidden, or new based on alloys and plates
- IV.II. Wire coils (based on copper and tin wire recipes)
- IV.III. Allows productivity modules use in all uncoiling recipes
- V. SETTINGS:
- V.I. Use tinted coil colourings, this uses a tinting scale for each coil (rather matte finish) which looks relatively consistent with the basic plates, otherwise uses angels or a custom version if angels does not exist.
- VI. Organises alloys into separate groups in the smelting tab
- VII. The code base has since been made more dynamic and is quite flexible than its original incarnation:
- VII.I. attributes for automation can be found in prototypes/data-tables
- VII.II. Extensively uses angels library and trigger systems for functionality (This was to allow for the use of the mod to work without bobs mods in the 0.18 updates)
- VIII. FUTURE AND POSSIBLE FEATURES:
- VIII.I. Additional alloys from molten blending (the basis is there, but very badly balanced)
- VIII.II. Addition of ball bearing casting (even though these are traditionally milled)
- VIII.III. Modified smelting recipes to create less "samey" recipes
- Please ask on discord, please note that any compatibility should already exist between that mod, and angels smelting as a minimum.
A special thanks to kinnom for the original concept and backbone of the earlier versions of this mod. Other thanks go to Arch666Angel for the awesome series of mods for which this expands. And a special thanks to anyone whose name ends up in the changelog for patches, bug reports and contributing to making this mod get to the point it currently is.
- I. Requires at a minimum angels petrochem, as this uses angels buildings and recipe categories
- II. Fully functional with bobs plates, and full angels
- III. Partial support for APM, Pyanodons and some other mods
- III. Adds 4 new petrochem plastic recipes:
- III.I. PolyCarbonate (PC): Synthesis works well with glass production
- III.II. PolyMethylMethAcrylate (PMMA): Synergize with angels petrochem plastic 3 recipe
- III.III. PolyVinylChloride (PVC): Synergizes with angels petrochem 2 and uses some less used chlorine themed recipes
- III.IV. Acrylonitrile-Butadiene-Styrene (ABS): This is a new top tier plastic. This is a slightly more complex recipe than the top tier rubber recipe in angels, and was designed as an added incentive for its use.
- IV. Adds a new bioprocessing plastic recipe if angels bioprocessing is active:
- IV.I. PolyLactic Acid (PLA): Uses a bacterial fermentation (as opposed to yeast) to produce a different acid, which is a pre-cursor to PLA.
- V. Adds 2 new glass recipes (alternative final curing path to their plasic paths)
- V.I. PC: A common and known synthetic glass replacement material
- V.II. PMMA: A less common, but known synthetic glass replacement material
- VI. Resin and Rubber changes:
- VI.I. increases the challenge of the simplified highly productive bobs resin/styrene method -VI.II. Adds in Neoprene processing and rubber curing/processing into pellets and usable rubber. Contains many steps, but is highly productive.
- VII. A new catalyst (Cyan) -VII.I. used in exclusively advanced PCP recipes
- VIII. Many of the orignal concept recipes were moved into the base angels petrochem mod.
These include:
- Water-gas shift and reverse water gas shift reactions (CO<-->CO2 processes)
- Phosgene synthesis
- Bisphenol-A production
- IX. Adds a glass sink. Flasks for science recipes (added to all past the first two)
- Please ask on discord, please note that any compatibility should already exist between that mod, and angels petrochem as a minimum.