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Increment devbuild number and copyright year
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chaserli committed Dec 5, 2024
1 parent 6f9b1c4 commit e7a1310
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2 changes: 1 addition & 1 deletion docs/New-or-Enhanced-Logics.md
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Expand Up @@ -35,7 +35,7 @@ This page describes all the engine features that are either new and introduced b
- `Tint.VisibleToHouses` can be used to control which houses can see the tint effect.
- `FirepowerMultiplier`, `ArmorMultiplier`, `SpeedMultiplier` and `ROFMultiplier` can be used to modify the object's firepower, armor strength, movement speed and weapon reload rate, respectively.
- `ArmorMultiplier.AllowWarheads` and `ArmorMultiplier.DisallowWarheads` can be used to restrict which Warheads the armor multiplier is applied to when dealing damage.
- If `ROFMultiplier.ApplyOnCurrentTimer` is set to true, `ROFMultiplier` is applied on currently running reload timer (if any) when the effect is first applied.
- If `ROFMultiplier.ApplyOnCurrentTimer` is set to true, `ROFMultiplier` is applied on currently running reload timer (if any) when the effect is first applied.
- If `Cloakable` is set to true, the object the effect is attached to is granted ability to cloak itself for duration of the effect.
- `ForceDecloak`, if set to true, will uncloak and make the object the effect is attached to unable to cloak itself for duration of the effect.
- `WeaponRange.Multiplier` and `WeaponRange.ExtraRange` can be used to multiply the weapon firing range of the object the effect is attached to, or give it an increase / decrease (measured in cells), respectively. `ExtraRange` is cumulatively applied from all attached effects after all `Multiplier` values have been applied.
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2 changes: 1 addition & 1 deletion src/Misc/Hooks.BugFixes.cpp
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Expand Up @@ -761,7 +761,7 @@ DEFINE_HOOK(0x6D9781, Tactical_RenderLayers_DrawInfoTipAndSpiedSelection, 0x5)
bool __fastcall BuildingClass_SetOwningHouse_Wrapper(BuildingClass* pThis, void*, HouseClass* pHouse, bool announce)
{
// Fix : Suppress capture EVA event if ConsideredVehicle=yes
if(announce) announce = pThis->IsStrange();
if(announce) announce = !pThis->IsStrange();

bool res = reinterpret_cast<bool(__thiscall*)(BuildingClass*, HouseClass*, bool)>(0x448260)(pThis, pHouse, announce);

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2 changes: 1 addition & 1 deletion src/Phobos.version.h
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Expand Up @@ -23,7 +23,7 @@
#pragma endregion

// Build number. Incremented on each released build.
#define BUILD_NUMBER 44
#define BUILD_NUMBER 45

// Nightly defines GIT_COMMIT and GIT_BRANCH in GH Actions

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2 changes: 1 addition & 1 deletion src/version.rc
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Expand Up @@ -22,7 +22,7 @@ BEGIN
BEGIN
VALUE "ProductName", "Phobos\0"
VALUE "CompanyName", "The Phobos Contributors\0"
VALUE "LegalCopyright", "� The Phobos Contributors 2023\0"
VALUE "LegalCopyright", "� The Phobos Contributors 2024\0"
VALUE "FileDescription", FILE_DESCRIPTION "\0"
VALUE "FileVersion", FILE_VERSION_STR "\0"
VALUE "ProductVersion", PRODUCT_VERSION "\0"
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