Build 31 (0.3 release candidate)
Pre-release
Pre-release
Phobos development build 31 is up! This is most likely the final release before 0.3 will be completed, so consider this a final release candidate and test it thoroughly. Changes compared to build 30:
Migration info:
- Placement Preview logic has been adjusted,
BuildingPlacementPreview.DefaultTranslucentLevel
,BuildingPlacementGrid.TranslucentLevel
,PlacementPreview.Show
,PlacementPreview.TranslucentLevel
andShowBuildingPlacementPreview
tags have been remade/renamed and require adjustments to function. In addition, you must explicitly enable this feature by specifying[AudioVisual]->PlacementPreview=yes
. - Existing script actions were renumbered, please use the migration utility (https://github.com/Phobos-developers/PhobosSupplementaries) to change the numbers to the correct ones.
New:
- Type conversion and cloak support for LaserTrails (by Trsdy)
- Customizable tooltip background color and opacity (by secsome)
- FrameByFrame & FrameStep hotkey command (by secsome)
- Building placement preview improvements (by Belonit)
- Toggleable passenger killing for Explodes=true units (by Starkku)
- Debug console for debug builds (by secsome)
Vanilla fixes:
- Fixed the bug when
MakeInfantry
logic on BombClass resulted inNeutral
side infantry (by Otamaa)
Phobos fixes:
- Fix laser thickness for non-PrismSupport building-fired lasers (by Starkku)
- Fix organic units wrongly show unit self heal pip (by handama)
- Fix negative damage weapons considering shield health in target evaluation even if weapon Warhead has Shield.Penetrate=true (by Starkku)
- Fixed desync caused by mind controlling non-idle units (by Starkku)
- Fixed negative damage weapons considering shield health when evaluating targets even if Warhead had
Shield.Penetrate
set to true (by Starkku) - Fixed shield animations (
IdleAnim
,BreakAnim
andHitAnim
) showing up even if the object shield is attached to is currently underground (by Starkku) - Fixed some minor code issues and reworked some hook code for soundness (by Trsdy)
Project news: