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Build 42

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@Starkku Starkku released this 19 Jun 16:28
· 281 commits to develop since this release

Disclaimer: development builds are inherently unstable and may contain improvements that will be changed and adjusted before the stable release (as well as bugs), with less stability guarantees.

Phobos development build 42 is up!

Changes compared to build 41:

New features:

  • Force shield effect sync on deploy & vs. organic targets effect customization to complement the Iron Curtain ones (by Starkku)
  • Map trigger action 41 (Play animation at waypoint) now uses additional parameter to determine if animation can play sound, deal damage etc. (by Starkku)
  • Toggle to disable OpenTopped passenger weapons if transport has DisableWeapons AE (by Starkku)

Vanilla fixes:

  • Objects in invalid map coordinates are no longer used for starting view and AI base center calculations (by Starkku)
  • Units & buildings with DecloakToFire=false weapons can now cloak while targeting & reloading (by Starkku)
  • Units with Sensors=true will no longer reveal ally buildings (by Starkku)

Phobos fixes:

  • Phobos Warhead effects combined with CellSpread now correctly apply to buildings if any of the foundation cells are hit (by Starkku)
  • Phobos Warhead effects on zero-CellSpread Warheads no longer apply to target if projectile detonates prematurely, far-away from target (by Starkku)
  • Fixed a save/load crash occuring with AttachEffect Group filters (by Starkku)
  • Fixed an issue with DisguiseBlinkingVisibility showing disguised units incorrectly with default value of team (by Starkku)
  • Debug log now correctly states the offending item it failed to parse from enum value lists (f.ex CanTarget) (by Starkku)
  • Dump Object Info developer command now reliably show's objects target info even if target is a cell or a projectile (by Starkku)
  • Fixed RevealOnFire being broken since Build 39 (by Trsdy)
  • Fixed projectile obstacle checks to work with IsSonic, IsMagBeam and Wave.Is(Big)Laser (by Starkku)
  • Attempted to fix potential issues with map trigger action 500 (Save Game) and / or quicksave command (by Trsdy)
  • Some minor code / performance optimizations (by Starkku & Trsdy)

Fixes / interactions with other extensions:

  • All forms of type conversion (including Ares’) now correctly update MoveSound if a moving unit has their type changed (by Starkku)