Release v0.3
Version 0.3 of Phobos is now here. Documentation for this version can be found at: https://phobos.readthedocs.io/en/v0.3
IMPORTANT NOTE: Version 0.3.0.x (meaning either this release or any hotfixes that may follow) will be the final release of Phobos supporting Windows XP.
Full list of changes, including all new fixes & features in v0.3 can be found in changelog on What's New page of the documentation.
Changes compared to release candidate 2:
DetonateOnAllMapObjects.AffectTargets
&DetonateOnAllMapObjects.AffectHouses
now allow no targets types/houses by default (by Starkku)DiskLaser.Radius
now accepts correct input values, previously defined values require multiplication by 2π (by Trsdy)- Fixed problems with
DeployFire
/FireOnce
fix (by Starkku) - Fixed a bug that caused certain options (such as
BuildOffAlly
) to not be saved correctly in save games (by secsome) - Fixed a bug that caused shield self-heal and respawn timers to be set to half their intended duration (by Starkku)
- Fixed
OpenTopped
rangefinding not ignoring weapons that cannot be fired in transports (by Starkku) - Fixed a rare crash that would occur if a TechnoType was hit by critical hit on same frame it was created (by Starkku)
- Fixed buildings created by superweapons via
LimboDelivery
incorrectly being taken into consideration when calculating AI base center (by Starkku).