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3D rendering experimentations. (temporary project name)

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PierreEVEN/HeadlessEngine

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Headless Engine

This is the prototype of a 3D game engine using the Vulkan API. The goal is to offer a straightforward but powerful game engine whith which you can quickly create a scene in a few lines of code.

I'm working on this project in my spare time and currently considere it as a learning project.

Demo

unknown The code of the demo project is here

Documentation

Documentation

This project is in active development. I'll post more informations about it later.

Compilation

Does not works on linux and macos at the moment. (it should works but I needs to fix somes issues before)

  • Install the last vulkan SDK + CMake and all the MSVC stuffs for C++

  • Execute ./Build.sh (will download dependencies and generate project files)

  • Then build & run. (project files are located into the ./temp directory)

Third party

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