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Change all mentions of rSquirrel to squirrel_re
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as it's the official name for Respawn's Squirrel fork
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GeckoEidechse committed Sep 19, 2024
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2 changes: 1 addition & 1 deletion docs/Modding/squirrel/async.md
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Expand Up @@ -8,7 +8,7 @@ In threaded functions, it's possible to halt a threaded function with ``wait`` s

You can use the ``IsNewThread()`` function to determine if the current function is threaded off.

For more information, check out the [squirrel documentation on threads](http://www.squirrel-lang.org/squirreldoc/reference/language/threads.html) and [sq functions of threads](http://www.squirrel-lang.org/squirreldoc/reference/language/builtin_functions.html#thread). rsquirrel is very similar to vanilla squirrel in this regard.
For more information, check out the [squirrel documentation on threads](http://www.squirrel-lang.org/squirreldoc/reference/language/threads.html) and [sq functions of threads](http://www.squirrel-lang.org/squirreldoc/reference/language/builtin_functions.html#thread). squirrel_re is very similar to vanilla squirrel in this regard.

A thread is considered finished, after the threaded function returned a value. This may be ``null``.

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4 changes: 2 additions & 2 deletions docs/Modding/squirrel/index.md
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# rSquirrel
# squirrel_re

Squirrel is the programming language used by Respawn. A lot of the logic for the game is written in squirrel scripts because of how convenient it is, even for people with little programming knowledge.

Expand All @@ -7,7 +7,7 @@ The version of squirrel used by Respawn is heavily modified. Most notable is the

Respawn's fork branched off at version 2.3 of vanilla squirrel so newer features do not exist, like generators.

Because of how different Respawn's fork of squirrel is, the language is often called "rSquirrel" or "squirrel_re" (the official name found in Apex Legends).
Because of how different Respawn's fork of squirrel is, the language is often called "squirrel_re" (the official name found in Apex Legends).

## Syntax Highlighting

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