Minesweeper for TempleOS.
Flags are implemented but since there's no middle click or Left+Right click combo in TempleOS, they only serve as a reminder on where the mines are and prevent you from accidently clicking on them. My uncovering mechanism is a bit wonky and uncovers surrounding fields as though flags are placed already. So the game is a bit easier than normal Minesweeper in this state
Cd("T:");
#include "Mine.HC.Z";