-
-
Notifications
You must be signed in to change notification settings - Fork 145
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Added file that previously wasn't being copied to the Unity package
- Loading branch information
1 parent
631f946
commit 23a194b
Showing
3 changed files
with
28 additions
and
4 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,17 @@ | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Text; | ||
|
||
namespace RiptideNetworking.Transports | ||
{ | ||
/// <summary>Defines methods, properties, and events which every transport's server and client must implement.</summary> | ||
public interface ICommon | ||
{ | ||
/// <summary>Whether or not to output informational log messages. Error-related log messages ignore this setting.</summary> | ||
bool ShouldOutputInfoLogs { get; set; } | ||
|
||
/// <summary>Initiates handling of currently queued messages.</summary> | ||
/// <remarks>This should generally be called from within a regularly executed update loop (like FixedUpdate in Unity). Messages will continue to be received in between calls, but won't be handled fully until this method is executed.</remarks> | ||
void Tick(); | ||
} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.