23, Sr. Gameplay Engineer @ Sawhorse LA, and a serious mango addict ๐ฅญ
Hi, I'm Ryan! With nearly a decade in game development, Iโve built many immersive experiences as a gameplay engineer on the Roblox platform. Iโve had the privilege of working with major clients like Universal Pictures, Nickelodeon, and DreamWorks, developing both backend and frontend features. I'm passionate about exploring new technologies and connecting with industry professionals who share a commitment to crafting impactful games. My most notable technical skills are as follows:
- Proficient in Roblox Luau, demonstrating expertise through diverse game projects with 8+ years of experience.
- Skilled in using libraries and frameworks such as Roact, Knit, and a range of Rbx Util modules.
- Knowledgeable in usage of third-party SDKโs such as GameAnalytics and PlayFab.
- Plugin creation proficiency from previous work experience (Eg. CutsceneManager, and WhiteBox Designer).
- Competent in tools and programs such as Moonwave, TestEZ, GitHub, Bitbucket, VS Code, Rojo, Confluence, and Jira.
You can contact me by click any of the above badges and contacting me from there. Have a good day!