use version poster as background #1470
Annotations
40 warnings
build (Debug, x64):
src/Starward.Launcher/Starward.Launcher.cpp#L23
'argument': conversion from 'size_t' to 'DWORD', possible loss of data
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build (Debug, x64):
src/Starward.Launcher/Starward.Launcher.cpp#L24
'argument': conversion from 'size_t' to 'DWORD', possible loss of data
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build (Debug, x64):
src/Starward.Core/HoYoPlay/HoYoPlayClient.cs#L56
Using member 'System.Text.Json.JsonSerializer.Deserialize<TValue>(JsonNode, JsonSerializerOptions)' which has 'RequiresUnreferencedCodeAttribute' can break functionality when trimming application code. JSON serialization and deserialization might require types that cannot be statically analyzed. Use the overload that takes a JsonTypeInfo or JsonSerializerContext, or make sure all of the required types are preserved.
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build (Debug, x64):
src/Starward/Controls/InstallGameDialog.xaml.cs#L290
The variable 'ex' is declared but never used
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build (Debug, x64):
src/Starward/Controls/GameBizSelector.xaml.cs#L136
The variable 'ex' is declared but never used
|
build (Debug, x64):
src/Starward/Controls/GameBannerAndPost.xaml.cs#L236
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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build (Debug, x64):
src/Starward/Features/Background/BackgroundService.cs#L201
The variable 'ex' is declared but never used
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build (Debug, x64):
src/Starward/Features/GameSelector/GameSelector.xaml.cs#L90
The variable 'ex' is declared but never used
|
build (Debug, x64):
src/Starward/Controls/ColorfulTextBlock.xaml.cs#L117
The variable 'ex' is declared but never used
|
build (Debug, x64):
src/Starward/Features/GameLauncher/GameBannerAndPost.xaml.cs#L175
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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build (Release, x64):
src/Starward.Launcher/Starward.Launcher.cpp#L23
'argument': conversion from 'size_t' to 'DWORD', possible loss of data
|
build (Release, x64):
src/Starward.Launcher/Starward.Launcher.cpp#L24
'argument': conversion from 'size_t' to 'DWORD', possible loss of data
|
build (Release, x64):
src/Starward.Core/HoYoPlay/HoYoPlayClient.cs#L56
Using member 'System.Text.Json.JsonSerializer.Deserialize<TValue>(JsonNode, JsonSerializerOptions)' which has 'RequiresUnreferencedCodeAttribute' can break functionality when trimming application code. JSON serialization and deserialization might require types that cannot be statically analyzed. Use the overload that takes a JsonTypeInfo or JsonSerializerContext, or make sure all of the required types are preserved.
|
build (Release, x64):
src/Starward/Controls/InstallGameDialog.xaml.cs#L290
The variable 'ex' is declared but never used
|
build (Release, x64):
src/Starward/Features/Background/BackgroundService.cs#L201
The variable 'ex' is declared but never used
|
build (Release, x64):
src/Starward/Controls/GameBizSelector.xaml.cs#L136
The variable 'ex' is declared but never used
|
build (Release, x64):
src/Starward/Controls/GameBannerAndPost.xaml.cs#L236
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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build (Release, x64):
src/Starward/Pages/Welcome/SelectGamePage.xaml.cs#L110
'AppConfig.SetLastRegionOfGame(GameBiz, GameBiz)' is obsolete: '已不用'
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build (Release, x64):
src/Starward/Pages/Welcome/SelectGamePage.xaml.cs#L168
Possible unintended reference comparison; to get a value comparison, cast the left hand side to type 'string'
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build (Release, x64):
src/Starward/Pages/LauncherPage.xaml.cs#L1152
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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build (Debug, arm64):
src/Starward.Core/HoYoPlay/HoYoPlayClient.cs#L56
Using member 'System.Text.Json.JsonSerializer.Deserialize<TValue>(JsonNode, JsonSerializerOptions)' which has 'RequiresUnreferencedCodeAttribute' can break functionality when trimming application code. JSON serialization and deserialization might require types that cannot be statically analyzed. Use the overload that takes a JsonTypeInfo or JsonSerializerContext, or make sure all of the required types are preserved.
|
build (Debug, arm64):
src/Starward/Controls/InstallGameDialog.xaml.cs#L290
The variable 'ex' is declared but never used
|
build (Debug, arm64):
src/Starward/Controls/GameBizSelector.xaml.cs#L136
The variable 'ex' is declared but never used
|
build (Debug, arm64):
src/Starward/Controls/GameBannerAndPost.xaml.cs#L236
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
build (Debug, arm64):
src/Starward/Features/Background/BackgroundService.cs#L201
The variable 'ex' is declared but never used
|
build (Debug, arm64):
src/Starward/Controls/ColorfulTextBlock.xaml.cs#L117
The variable 'ex' is declared but never used
|
build (Debug, arm64):
src/Starward/Features/GameSelector/GameSelector.xaml.cs#L90
The variable 'ex' is declared but never used
|
build (Debug, arm64):
src/Starward/Features/GameLauncher/GameBannerAndPost.xaml.cs#L175
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
build (Debug, arm64):
src/Starward/Features/GameLauncher/GameLauncherSettingDialog.xaml.cs#L261
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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build (Debug, arm64):
src/Starward/Features/GameLauncher/GameLauncherSettingDialog.xaml.cs#L269
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
build (Release, arm64):
src/Starward.Core/HoYoPlay/HoYoPlayClient.cs#L56
Using member 'System.Text.Json.JsonSerializer.Deserialize<TValue>(JsonNode, JsonSerializerOptions)' which has 'RequiresUnreferencedCodeAttribute' can break functionality when trimming application code. JSON serialization and deserialization might require types that cannot be statically analyzed. Use the overload that takes a JsonTypeInfo or JsonSerializerContext, or make sure all of the required types are preserved.
|
build (Release, arm64):
src/Starward/Features/Background/BackgroundService.cs#L201
The variable 'ex' is declared but never used
|
build (Release, arm64):
src/Starward/Features/GameSelector/GameSelector.xaml.cs#L90
The variable 'ex' is declared but never used
|
build (Release, arm64):
src/Starward/Controls/InstallGameDialog.xaml.cs#L290
The variable 'ex' is declared but never used
|
build (Release, arm64):
src/Starward/Features/GameLauncher/GameLauncherSettingDialog.xaml.cs#L261
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
build (Release, arm64):
src/Starward/Features/GameLauncher/GameLauncherSettingDialog.xaml.cs#L269
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
build (Release, arm64):
src/Starward/Features/GameLauncher/GameLauncherSettingDialog.xaml.cs#L467
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
build (Release, arm64):
src/Starward/Features/GameLauncher/GameLauncherSettingDialog.xaml.cs#L474
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
build (Release, arm64):
src/Starward/Controls/GameBizSelector.xaml.cs#L136
The variable 'ex' is declared but never used
|
build (Release, arm64):
src/Starward/Features/GameLauncher/GameBannerAndPost.xaml.cs#L175
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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Artifacts
Produced during runtime
Name | Size | |
---|---|---|
Starward_Debug_arm64_e3bc5af
|
61.8 MB |
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Starward_Debug_x64_e3bc5af
|
61.9 MB |
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Starward_Release_arm64_e3bc5af
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73 MB |
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Starward_Release_x64_e3bc5af
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74.1 MB |
|