JavaFX Game Development Framework
- 2D or casual UI based games
- Hobby & academic projects
- Learning & practising game development
- Fast prototyping
- 3D, mobile or web (until JavaFX can painlessly support these)
- Commercial projects
Graphics & UI | Application Framework |
---|---|
JavaFX 8 | FXEventBus |
Multi-Layer Rendering | Time Management System (in-game time + real time) |
Canvas Particle System | Multithreading |
Dynamic Texture Manipulation | Log4j2 |
Sprite Sheet Animations | Performance Monitor + Profiling |
Target Screen Resolution (+Fullscreen) | Global Services Framework |
Customizable Intro Video / Animation | Developer Panel |
Customizable Main Menu / Game Menu (3 built-in menu styles) | |
Customizable UI elements (Dialogs, Bars, Buttons, etc) | |
Customizable Global CSS for menus / UI elements |
User Input | I/O |
---|---|
Key & Mouse Bindings | EasyIO & Networking (TCP and UDP) |
Full Input Mocking | Asset Management (".png", ".jpg", ".wav", ".mp3", ".txt", ".ttf/.otf", custom) |
Physics | Utilities |
---|---|
JBox2D | GameUtils |
Unified Collision Handling (jbox2d + FXGL physics) |
Gameplay | AI |
---|---|
Ents | gdxAI |
Game Loop | AStar |
Quick Time Events (QTE) | JavaScript Behavior Injections (for entities) + JavaScript Coding Environment |
Achievement System | Text/Script Parsers |
Notification System | |
Saving / Loading System | |
User Profiles (Save/Load/Restore Game Settings) |
If you have a use case (feature) that FXGL doesn't cover, raise an issue, carefully describing the use case.
You can browse sample games (with screenshots) on the FXGLGames website. The source code is included.
public class BasicGameApp extends GameApplication {
@Override
protected void initSettings(GameSettings settings) {
settings.setWidth(800);
settings.setHeight(600);
settings.setTitle("Basic Game App");
settings.setVersion("0.1");
// other settings
}
@Override
protected void initInput() {}
@Override
protected void initAssets() {}
@Override
protected void initGame() {}
@Override
protected void initPhysics() {}
@Override
protected void initUI() {}
@Override
protected void onUpdate(double tpf) {}
public static void main(String[] args) {
launch(args);
}
}
class BasicGameApp : GameApplication() {
override fun initSettings(settings: GameSettings) {
with(settings) {
width = 800
height = 600
title = "Basic Game App"
version = "0.1"
// other settings
}
}
override fun initInput() { }
override fun initAssets() { }
override fun initGame() { }
override fun initPhysics() { }
override fun initUI() { }
override fun onUpdate(tpf: Double) { }
}
fun main(args: Array<String>) {
Application.launch(BasicGameApp::class.java, *args)
}
- For all (up to date) "Getting Started" tutorials check out the Wiki.
- The (up to date) Samples folder will be constantly updated to include demonstrations of various features.
- The YouTube (outdated) videos will walk you through the basics.
- For advanced examples please see FXGLGames.
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
<dependency>
<groupId>com.github.AlmasB</groupId>
<artifactId>FXGL</artifactId>
<version>0.2.7</version>
</dependency>
repositories {
maven { url "https://jitpack.io" }
}
dependencies {
compile 'com.github.AlmasB:FXGL:0.2.7'
}