Skip to content
View SeungHyeon-Hong's full-sized avatar

Block or report SeungHyeon-Hong

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
SeungHyeon-Hong/README.md

πŸ’ͺ Skills

  • Mostly work with... β˜• Unity AndroidStudio

  • CSharp JAVA Kotlin


🐣 Minor skills

  • Best synergy! πŸ‘ MySql

  • C C++ PHP
  • HTML5 CSS3 Bootstrap JavaScript


πŸ‘‹πŸ˜€:smile::point_down::thumbsup:

GitPages NaverBlog Discord

[EN]
Hi! I'm a developer from Republic of Korea!
My main skill is Unity Engine for AOS.
Supporting cross-platform is hard enough to πŸ‘Ώ while being the coolest work ever!

And I've been interested in VR over the past few years.
So I am look forward UnReal Engine next. (as soon as I finish JavaScript and Python basics.)
I am curious what is so different between Unity and UnReal.

See ya around! πŸ˜πŸ–οΈ

[KR]
μ•ˆλ…•ν•˜μ„Έμš”! μ €λŠ” ν΄λΌμ΄μ–ΈνŠΈ ν”„λ‘œκ·Έλž˜λ¨Έμž…λ‹ˆλ‹€.
μ–Έμ  κ°€ ν•¨κ»˜ ν”„λ‘œμ νŠΈλ₯Ό ν–ˆμœΌλ©΄ μ’‹κ² λ„€μš”! πŸ˜πŸ–οΈ

Pinned Loading

  1. SpineUnityOnCommand SpineUnityOnCommand Public

    Wrapped spine-runtimes (https://github.com/EsotericSoftware/spine-runtimes) load process.

    C# 1

  2. TimeToFocus_Pomodoro TimeToFocus_Pomodoro Public

    Kotlin