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X-Ray Engine 1.6 expansion Codacy Badge

Platform Compiler Configurations Build status
Windows MSVC Debug / Mixed / Release (x64/x86) Build status
Linux GCC Debug / Release (x64/x86) Build Status

This repository contains X-Ray Engine sources based on version 1.6.02. The original engine is used in S.T.A.L.K.E.R. Call of Pripyat game released by GSC Game World.

It is a place to share ideas on what to implement, gather people that want to work on the engine, and work on the source code.

Changelist is available in wiki.

Build instructions (Windows): doc/howto/build.txt

Build instructions (Linux): doc/howto/build-linux.txt

Installation instructions: How to install and play

If you find a bug or have an enhancement request, file an Issue.

Pull requests appreciated! However, the following things should be taken into consideration:

  • We want to keep the game as close as possible to the vanilla game, so instead of introducing new gameplay features, consider adding non-gameplay features, fixing bugs, improving performance and code quality
  • Major changes should be discussed before implementation
  • Follow the procedures

Be advised that this project is not sanctioned by GSC Game World in any way – and they remain the copyright holders of all the original source code.

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Open X-Ray 1.6 for SWM 3.0

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  • C++ 75.8%
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