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Hi, We want to modify the properties of the object, for example, say after loading the .USD file, add rigid body properties and collision properties on the object, or change the mesh's “Visual” property “guide” to “default”. so how should I add or modify the code to realize this function? Looking forward to your reply. |
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Answered by
hang-yin
Oct 23, 2024
Replies: 1 comment
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Hi @johnbhlm , if I'm understanding your question correctly, you can first grab base link prim of the object:
Then, you can directly set attributes on this prim, for example:
Let me know if this helps! |
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hang-yin
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Hi @johnbhlm , if I'm understanding your question correctly, you can first grab base link prim of the object:
Then, you can directly set attributes on this prim, for example:
Let me know if this helps!