How to set particles' positions relative to the object in a behavior1k task? #1035
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shengyin1224
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I find the json file for a task in a certain scene like Beechwood_0_int_task_clean_a_leather_belt_0_0_template.json.
I want to know how can I set the value for keys in "system_registry", like 'water', 'cloth' or 'dust'. For example, there may be 20 dust particles. How to give an accurate value of positions?
I find four obj states sampling functions -- fill, cover, soak, boil. Are these particles set by these sampling functions?
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