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These examples contain a lot of overlap and maintaining all of our examples is a burden.
hex_neighbors_radius_chunks - Highlights neighbors when mousing over with adjustable radius hex_neighbors - Highlights neighbors when mousing over with convoluted method of demonstrating "neighbor index" hex_generation - Shows how to spawn hex tiles in a hexagonal shape hexagon_column hexagon_row
My suggestions:
Combine hex_neighbors_radius_chunks and hex_neighbors. Show neighbor index in label. Keep adjustable radius.
Remove map type switching from hex_generation, or possibly do generation-in-a-hexagon-shape in hex_neighbors?
Leave hexagon_column and hexagon_row alone?
The text was updated successfully, but these errors were encountered:
These examples contain a lot of overlap and maintaining all of our examples is a burden.
hex_neighbors_radius_chunks
- Highlights neighbors when mousing over with adjustable radiushex_neighbors
- Highlights neighbors when mousing over with convoluted method of demonstrating "neighbor index"hex_generation
- Shows how to spawn hex tiles in a hexagonal shapehexagon_column
hexagon_row
My suggestions:
hex_neighbors_radius_chunks
andhex_neighbors
. Show neighbor index in label. Keep adjustable radius.hex_generation
, or possibly do generation-in-a-hexagon-shape inhex_neighbors
?hexagon_column
andhexagon_row
alone?The text was updated successfully, but these errors were encountered: