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Consider pruning the hexagon examples #588

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rparrett opened this issue Dec 23, 2024 · 0 comments
Open

Consider pruning the hexagon examples #588

rparrett opened this issue Dec 23, 2024 · 0 comments

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@rparrett
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rparrett commented Dec 23, 2024

These examples contain a lot of overlap and maintaining all of our examples is a burden.

hex_neighbors_radius_chunks - Highlights neighbors when mousing over with adjustable radius
hex_neighbors - Highlights neighbors when mousing over with convoluted method of demonstrating "neighbor index"
hex_generation - Shows how to spawn hex tiles in a hexagonal shape
hexagon_column
hexagon_row

My suggestions:

  • Combine hex_neighbors_radius_chunks and hex_neighbors. Show neighbor index in label. Keep adjustable radius.
  • Remove map type switching from hex_generation, or possibly do generation-in-a-hexagon-shape in hex_neighbors?
  • Leave hexagon_column and hexagon_row alone?
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