Add in_world_tile_size
field to determine how large each tile is rendered in-world
#580
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Recreated as no-one seemed to be looking at the previous PR, and the reviewer seemed to no longer be active.
As
bevy_ecs_tilemap
stands now, each tile's size in-world is tied to the pixel-size of the tile in the source atlas.If I however want my tiles to be of unit size or any particular scale that I require, this is not currently possible.
With this pull request, a user can now set
physical_tile_size
to determine how large a tile should be rendered in-world.This should also close #337.