Releases: Systemcluster/The-Witcher-3-Mod-manager
Release 0.9.1
This version adds support for the Witcher 3 Next Generation Update.
Changes over version 0.8.3
:
- Add support for the Witcher 3 Next Generation Update (Thanks @adam-sunderman)
- Update translations and add a Traditional Chinese translation (Thanks @henry-hsieh)
- Add an additional dialog when asking for Script Merger
- Add support for differently formatted config files
- Add manual configurations and arguments for launch options and paths
- Add additional reporting when installing mods
Changes over version 0.9.0
:
- Store readme files encoded in base64 to avoid corrupting the installation XML
Release 0.8.3-pre2
Changes over version 0.8.2
:
- Read, store and display readme files
- Show a message when a readme file is detected
- Allow selecting the documents path if not found
- Fix a whitespace issue when parsing the settings section of legacy (version 0.6 and earlier) config files
Changes over previous pre-releases:
- Fix writing empty mods.settings during initialization
Release 0.8.2
This is a hotfix release. Changes over version 0.8.1
:
- Use the correct encoding for settings files
- Reinstall action now also re-installs input keys
Release 0.8.1
This is a hotfix release. Changes over version 0.8.0
:
- Fix erroneous unsupported action alert when running script merger
Release 0.8.0
This release improves the overall stability and compatibility with different system and mod configurations.
Changes over version 0.7.11
:
- Detect encoding when reading and explicitly set it when writing files
- Skip readme files when looking for inputs and strip whitespace
- Write config and mod list files after every change
- Remember the size of the list views
- Improve robustness of reading and writing mod list xml
- Show more friendly welcome message
- Check for correct filenames before enabling and disabling mods
- Try multiple methods when opening files
- Show a message if the config couldn't be read and start with a new one
- Prevent installation of mods from within the game directory
- Only show script merger message when mod installation was successful
- Prevent base xml files from being removed while uninstalling mods
- Slightly improve key rebinding dialog
- Use Python 3.8.5 and PySide2
This release also also includes changes that make The Witcher 3 Mod Manager compatible with running on Linux and allows it to manage Steam Proton installations.
Release 0.7.11
Changes over version 0.7.10
:
- Fix support for dlc-only mods and dlc's that start with "mod"
- Alert to run script merger when toggling mods through the checkbox (if enabled)
- Fix input key parsing wrongly containing additional brackets in rare cases (thanks MikeWall)
- Clear priorities when reloading mod settings to correctly display removed priorities
- Show installation count and summary after each mod installation
- Fix mods with the same content not always being added to the manager correctly (mostly regarding mods with no content)
Thanks to panchasell from Nexus Mods for the rigorous testing and reporting.
(attachment replaced with fixed build.)
Release 0.7.10
Changes over version 0.7.9
:
- Automatically watch for changes to
mods.settings
and reload load order with updated priorities - The message shown when files couldn't be opened is now more informative
- Improved the process and message shown when an error occurs during startup
Release 0.7.9
Changes over version 0.7.8
:
- Improved detection of DLCs
- Fixed an issue where the wrong files would be copied to the DLC directory with certain mods
- Displays an informative message when some manual installation may be required
- Does not show console popups anymore when unpacking mods
Release 0.7.8
Changes over version 0.7.7
:
- Improved detection of some mod structures
- Fixed an issue where installation of some mods would fail with "No such file or directory"
Release 0.7.7
Changes over version 0.7.6
:
- Made the main view splitter resizable (issue #8)