We are going to create agents for decision-making in deep and complex sequential environments with huge state spaces,
like Pluribus which beats top professional poker players in No-Limit Holdem poker with 10^161 states. We can do this
with combining following three main components
For making decisions in environments with sequential structures, like games, specifically imperfect information games
- We are going ti implement different variations of CFR
- Vanilla CFR
- CFR+
- Chance Sampling CFR
- Linear CFR
- MCCFR
- Our improvements of CFR