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updating readmes and changelog
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fernando-cortez committed Dec 15, 2023
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4 changes: 2 additions & 2 deletions Basic/2DSpaceShooter/README.md
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# 2D Space Shooter

[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2022.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/whats-new/2022.3.0)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.4.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.3.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.3.0)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.7.1-57b9d3.svg?logo=unity&color=2196F3)](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F1.7.1)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.5.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.5.0)
<br><br>

This is a UNET sample project converted to Netcode for GameObjects. The 2DSpaceShooter sample is a bitesize sample designed to demonstrate networked 2D and physics-based character movement.
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4 changes: 2 additions & 2 deletions Basic/ClientDriven/README.md
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# Client Driven

[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2022.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/whats-new/2022.3.0)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.4.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.3.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.3.0)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.7.1-57b9d3.svg?logo=unity&color=2196F3)](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F1.7.1)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.5.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.5.0)
<br><br>

The ClientDriven sample is a sample project made with Netcode for GameObjects designed to demonstrate responsive 3rd-person WASD character movements even under unfavourable network conditions.
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4 changes: 2 additions & 2 deletions Basic/DynamicAddressablesNetworkPrefabs/README.md
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# Dynamic Addressables Network Prefabs Sample

[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2022.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/whats-new/2022.3.0)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.4.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.3.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.3.0)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.7.1-57b9d3.svg?logo=unity&color=2196F3)](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F1.7.1)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.5.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.5.0)
<br><br>

The Dynamic Prefabs Sample showcases the available use-cases for the dynamic prefab system, which allows us to add new spawnable prefabs at runtime. This sample uses Addressables to load the dynamic prefab, however any GameObject with a NetworkObject component can be used, regardless of its source. This sample also uses in-game UI (created using UI Toolkit) to interface with the dynamic prefabs system with configurable options like artificial latency and network spawn timeout for easy testing.
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4 changes: 2 additions & 2 deletions Basic/Invaders/README.md
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# Invaders

[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2022.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/whats-new/2022.3.0)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.4.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.3.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.3.0)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.7.1-57b9d3.svg?logo=unity&color=2196F3)](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F1.7.1)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.5.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.5.0)
<br><br>

This is a UNET sample project converted to Netcode for GameObjects. The Invaders sample is a sample project designed to demonstrate game flows and game modes.
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2 changes: 1 addition & 1 deletion CHANGELOG.md
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# Changelog

## [unreleased] yyyy-mm-dd
## [1.5.0] 2023-12-15

### Bitesize Samples Repository

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2 changes: 1 addition & 1 deletion Experimental/MultiplayerUseCases/README.md
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# Multiplayer Use Cases

[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2022.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/whats-new/2022.3.0)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.6.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.7.1-57b9d3.svg?logo=unity&color=2196F3)](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F1.7.1)
<br><br>

This sample provides a series of scenes. Each scene explains a specific API or system commonly used in Netcode for GameObjects. In this sample you will learn more about client-server communication, state synchronization, and other typical mechanics of multiplayer games.
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4 changes: 2 additions & 2 deletions README.md
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# Netcode for GameObjects Bitesize Samples

[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2022.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/whats-new/2022.3.0)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.6.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.4.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.4.0)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.7.1-57b9d3.svg?logo=unity&color=2196F3)](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F1.7.1)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.5.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.5.0)
<br><br>

This repository contains a collection of bitesize sample projects and games that showcase different techniques
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