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release: v2.5.0 #887
release: v2.5.0 #887
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#880) * Added null reference check to ClientInputSender script * Fixed whitepsace issue * Update CHANGELOG.md * Update CHANGELOG.md pr number * Revert "Fixed whitepsace issue" This reverts commit edc03c3. * fix line 478 * Update CHANGELOG.md Co-authored-by: Fernando Cortez <[email protected]> --------- Co-authored-by: Fernando Cortez <[email protected]>
…87] [MTT-5711] (#879) * changed sort layer of popup panel to bring it to the front * panel sort order adjustments to fix RNSM hidden under loading screen issue * fix settings UI order * changed UI canvas sort order to -1 to fix small issue * Update CHANGELOG.md with PR number * Revert "changed UI canvas sort order to -1 to fix small issue" This reverts commit d399dc8. * changed MainMenu UI Canvas to -1 * adjusted sort order according to jils suggestion Sort Orders: PopUpPanel = 1 Loading Screen = 0 SettingsPanel Canvas = -1 Boss Room HUD = -2 Main Menu UI Canvas = -3 UI Root (PostGame) = -3 * update NetStatsMonitorPrefab sort order to -3 fixed that it does not block join game option on startup * updated CharacterSelectCanvas sort order to -2 * changed NSMPCanvas to scale with screen size and adjusted text size to 45 * addressed feedback and adjusted RNSM size, created UIRoot prefab * added UI toolkit theme to make new RNSMSettings asset work * enabled sort order override and adjusted sorting order of MessageWindow.prefab to -1 and renamed UIRoot to PostGameUICanvas
…sembly includes Unity.Collections [MTT-8188] (#883) * upgrade to NGO v1.8.1, conversion to universal Rpcs, utility assembly includes Unity.Collections * fix for connected clients receiving new shutdown message from host * Utilities package also upgraded to NGO v1.8.1 * changelog additions * readme badge with NGO upgrade updated * added Server/Client prefixes for previous Rpc methods * update to Utilities changelog * using RpcTargetUse Temp since clientId may change frequently
* upgrade to 2022.3.22f1 LTS * changelog addition * setting yamato tests to 2022.3 * fixing the ClientLoadingScreen ondestroy null reference
…onizations [MTT-3152] (#886) * ClientPlayerAvatarNetworkAnimator introduced to handle client syncs * reformat class * format * changelog addition
The changes and version numbers look good to me! The only thing I found were the errors (see picture below) when trying to join in a build with the same profile (does not let you as profile already used) and then changing to another profile and joining (now being allowed to join). Is this error expected? |
So the flow seems like it's correct? If so, let's create a ticket to review that error being logged post-release. |
Description
v2.5.0 release changes including changelogs, readme, and project version.
Issue Number(s)
MTT-8318
Contribution checklist