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  • Sichuan University
  • Chengdu, China

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  1. Hime Hime Public

    Implementation of ray tracing techniques.

    C++ 5

  2. Falcor Falcor Public

    Forked from NVIDIAGameWorks/Falcor

    Falcor fork for project Hime

    C++ 3

  3. fastbuild-ue4.26.2 fastbuild-ue4.26.2 Public

    Forked from fastbuild/fastbuild

    High performance build system for Windows, OSX and Linux. Supporting caching, network distribution and more. (This fork is modified to fit UE4.26.2)

    C++ 46 17

  4. mitsuba mitsuba Public

    Forked from mitsuba-renderer/mitsuba

    Mitsuba renderer(modified for CMake compilation).

    C++ 19 8

  5. Ptilopsis Ptilopsis Public

    Graphics algorithms implemented in shaders.

    GLSL

  6. computer-graphics computer-graphics Public

    Code and notes of learning computer graphics.

    C++