Vita3K Android Release 9
Android v9 Changelog (non exhaustive list):
- Improvements to double buffer: Fix graphics in games like J-Star victory, Gravity Rush...
- Overlay joystick improvements: You can now run diagonally
- Touchscreen fixes: Fix regressions and touchscreen issues
- Overlay improvements: Should use a lot less GPU power
- Overlay: The overlay button size can now be modified
- App pausing: Re-enabled and no longer freezes the application
- Fix gxm alignment issues: Fix regressions in Tokyo Xanadu, Trails of Cold Steel 2
- Texture replacement support: Support png, uncompressed textures, BCn compressed textures (Snapdragon only), ASTC compressed textures (any phone). Textures have to be manually places in /Android/data/org.vita3k.emulator/files/textures/import/game_id
PC Rebase:
- Kitakata/Zangetsu: Add Indonesian and Malaysian languages
- ExtremeExploit: Use curl for http request, should fix issues preventing the compatibility database to be updated
- redpolline: Refractor the filesystem architecture (not relevant for Android but still a lot of work)
- Macdu: Improvements and fixes to the ngs player, fix the Audio in Borderlands 2, Mickey Power of 2, Valhalla Knights 3
- Macdu: Fix ingame dialogs freezing the emulator under certain circumstances
- Macdu: Plenty of shader fixes, fixes the graphics of Hyperdimension Neptunia, FIFA and Borderlands 2 (require shader cleanup)
- Macdu: Improve ngs support of mono voices, fixes AoT game audio
- Macdu: Properly initialize gxm texture objects, fixes cutscenes in GoW
- Macdu: Rewrite the surface and texture cache, performance improvements and needed for texture replacement
- Macdu: Vulkan refractor, fixes chaos ring and improve performance for driver with bad memory allocators