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Source code for the SuperLemmix Player and associated tools
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Willicious/SuperLemmixPlayer
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SuperLemmix by William James based on NeoLemmix by Namida Verasche and Stephan Neupert, itself based on Lemmix by Eric Langedijk, inspired by Lemmings by DMA Design. The main branch is "new-master", which gives users access to most data files allowing them to easily mod their copy of the game. This branch has to be compiled on Delphi XE6 or later. The "master" branch contains preserves the older versions that stored everything in binary files (though the latest commits contain partial progress towards the new file system). Starting from commit 60368de the code compiles only on Delphi XE6 or later. From commit 7b338fa to 60368de the code compiles both on Delphi XE6 and Delphi 7. Older commits only compile on Delphi 7. No version currently exists that can be compiled on Lazarus. This implies in particular that the only way to play SuperLemmix on Linux systems is via Wine. Whether the game compiles on other Delphi versions is unknown. Compile instructions for the SuperLemmix player: - SuperLemmix requires the Graphics32 library, including GR32PNG. Graphics32 for Delphi XE6 can be downloaded here (use the master branch, not stable!): https://github.com/graphics32/graphics32 GR32PNG for Delphi XE6 can be downloaded here: https://github.com/graphics32/GR32PNG Warning: Most other versions of Graphics32 found elsewhere will not compile on Delphi XE6 without modifications. - Build SuperLemmix.dpr. No special build scripts are required. Further comments: - Compiled versions of SuperLemmix will be placed in the subfolder "bin". - All external files needed to run SuperLemmix.exe are contained in "data/external". Some of the files (like the ones in "styles") are optional and only required for playing certain levels.
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