TomlConf uses the directories
library to locate the appropriate place for application data in a cross-platform way, and populates that location with a default file included at compile-time.
All you need to do is define a struct that implements serde::de::DeserializeOwned
(typically by way of #[derive(Deserialize)]
for a struct that owns its data) and implement the ConfigData
trait for it.
You can then use the constructors on the trait to create, load, and read the data from a file;
If you also derive Serialize
, you can even save changes to the data back into the file.
#[derive(Deserialize)]
struct AppConfig {
output: String,
number: usize,
}
impl ConfigData for AppConfig {
const DEFAULT: &'static str = include_str!("cfg_default.toml");
}
fn main() {
let cfg: ConfigFile<AppConfig> = match AppConfig::setup(
"com", // "Qualifier"; OSX-specific.
"Cool Software LTD", // Organization name.
"TextPrinter", // Application name.
"config.toml", // Configuration file name.
) {
Ok((msg, config)) => {
// This `msg` variable tells the user whether an existing config
// file was found, or whether a new one was created with the
// default values instead.
eprintln!("{}", msg);
config
}
Err(msg) => {
eprintln!("Setup failed: {}", msg);
std::process::exit(1);
}
};
for i in 0..cfg.number {
println!("{}: {}", i, &cfg.output);
}
}