2021.2.7-alpha
First public release
This is a testing build in preparation for the NESDev competition release. This release is intended to verify the interaction model and provide a testbed for many of the core mechanics.
On the shop screen, the plant shop is accessible by pressing select. I'm still trying to figure out how to communicate that
Features
- Fish movement and schooling (rough, see Known issues)
- Fish and plant purchasing in a centralized shop
- Plant placement
- Fish stat and health inspection
- Fish selling
- Fish breeding (rough, see known issues)
Missing features
- Fish feeding
- Spectator mode (runs fish movement and animation, but disables the health, growth, and breeding mechanics)
- Plant removal/selling
- Boons and cosmetics
- Health mechanics
- Music and sound effects
Known issues
- Fish movement is prone to ocilation and repeating patterns
- Single fish get stuck in a pattern and won't depart from that pattern unless another fish is added
- Fish from different species will school
- Breeding is performed very often and will quickly fill up the tank (20 fish)
- Fish of different types will breed with each other
- Breeding doesn't properly respect the sexes of the fish
- Purchasing new fish in a single shop session will spawn them on top of each other and result in similar movement