Releases: agilbert1412/StardewArchipelago
Releases · agilbert1412/StardewArchipelago
StardewArchipelago Release 1.1.06
- Error message when loading a save fails to connect
- New connect_override command
- Daily quest rework
- Fix Prairie king shop I hope
StardewArchipelago Release 1.1.05
- Fix Help Wanted with !collect
StardewArchipelago Release 1.1.04
- CC room that get collected should still be interactable until done locally
- More robustness over network issues, hopefully
StardewArchipelago Release 1.1.03
- Fix Greenhouse
- Fix buying checks with full inventory
- Fix paths on Linux
StardewArchipelago Release 1.1.02
Fixed Early Shipping bin that was stopping all carpenter injections
1.1.01
- Fixed Start Inventory items
1.1.00
StardewArchipelago V1.1.00
- Received items will come through the in-game mailbox, and be therefore delayed by one in-game day after the check is sent.
Pelican Town is a very rural area, and it takes a while to mail items there. Most unlocks will only apply after reading their related letter - Randomized Bundle requirements
- Thematically shuffled, or real shuffle
- Available Price Modifier, to make the Community Center easier or harder
- All Rooms are available at once to facilitate the start on shuffled requirements
- New Goal: Reach the bottom of the mineshaft
- This new goal is shorter than the existing two, and should allow player who want a shorter experience to join.
- New Goal: Cryptic Note
- Finish the "Cryptic Note" Quest to win. Longer and more difficult than previous goals
- Randomized Story Quests
- Many wallet items are now in the pool instead
- Randomized Help Wanted Quests, up to a certain number of each type
- Randomized Skills
- Available Experience multiplier to accelerate leveling up
- Randomized Carpenter Buildings
- The first one is free once you receive the unlock
- Randomized Wizard Buildings
- Only Items, no locations, as they are considered post-game content.
- The Obelisks make the progression less linear
- Randomized Mineshaft Elevator
- Randomized Arcade Machines
- Different options available which will make the arcade machines easier, so the feature is more accessible and attractive to a wider range of players
- Debris Multiplier
- Different options available to reduce the amount of work required to clean and maintain the farm
- Early Backpack option
- Allows players to randomize their backpack without having to worry about never getting it
- Randomized One-time Events
- Galaxy Sword Shrine
- Beach Bridge Repair
- Old Master Cannoli
- Reworked Spheres completely to expand and improve progression
- Lots of new logic around pretty much everything
- Connection to AP is now done in-game, no need to use the SMAPI console at all!
- Stability has been improved considerably especially for play across multiple saves within one session
- Added commands !goal and !experience to check the goal and state of skills in-game
- Adventurer Guild will only sell items that the player has already received. Rusty Sword is now in the pool
- Clint Locations will now be scouted on hover
- Added Player buffs to movement speed and luck in the pool
StardewArchipelago Release 1.0.8
- Fixed logic to unsubscribe to events when disconnecting, on purpose or accidentally
- Player text color is now deterministic, dynamic, and readable.
- No longer try to send text messages to the in game chat when not in game
StardewArchipelago Release 1.0.7
- Forward in-game chat to archipelago, allowing chatting, commands, etc
- Receive player messages in different colors
- Ignore own message from AP
- Items sent not related to self will only appear in the SMAPI console, not in-game
- Fix Watering can display bug
StardewArchipelago Release 1.0.6
- Long Term Fix: Seed gets truncated to a valid integer value
- Short Term Retroactive fix: Loading a game with an invalid Seed will change the seed and ID. This will duplicate your save game, only once, when you go to sleep.
- Fixed Tool receive logic to be more transparent to players