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Releases: agilbert1412/StardewArchipelago

StardewArchipelago Release 6.7.4

06 Jan 05:17
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  • Fixed the version checking for SVE that I accidentally broke in 6.7.3
  • Add config setting to start with Livin off the Land, defaulting to true, targetting new players specifically. Experienced players can find the config and turn it off if they want
  • Add config setting to start with the gateway gazette, defaulting to false, allowing an easier version of ER for people who want it
  • Rework Livin off the land. Now the first episode watched will always be the one that teaches you about the new LotL days. The first episode will play no matter what day it is, even on days supposed to have vanilla episode. The goal is for newbies to encounter it as much as possible. The remaining episodes are now ordered and seeded, instead of random, so you can watch them them all before you get a repeat. Days are unchanged except for the first episode.

StardewArchipelago Release 6.7.3

04 Jan 06:27
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  • Replaced the StopAnimation method in the SpriteRandomizer to prevent crashes. If you see red in SMAPI, please tell me! Hopefully this doesn't cause lag as a side effect...
  • Fixed typo in GMCM documentation
  • Add myserval to baby names
  • Adapt the mod requirement version checkers to also validate the extra ContentPatchermod versions for mods that have separate code and ContentPatcher
  • Increased resilience to poorly-formatted modded content
  • Added radioactive trait to some gifts

StardewArchipelago Release 6.7.2

01 Jan 01:58
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  • Improve the response to !!sprite so it tells you both the current setting and the available options
  • Added UpdateKeys to the manifest so that SMAPI can check for updates [@benny-dreamly]
  • Added extra logging and safeguards to Sprite Randomizer to avoid crashes on weird 0-width sprites. If you see errors in smapi, please contact me with the log, as it will allow me to improve the behavior
  • Updated mod versions for Juna, Distant Lands and Lacey
  • Auto-send the now-broken Water Shifter shipsanity check from Archaeology, as the item is no longer shippable
  • Fixed Ancient Battery Production Station Craftsanity behavior, and hopefully the algorithm is now generic enough to catch other misnamed items from mods
  • Fixed Special Order priority when they are not shuffled
  • Updated to Multiclient 6.5.0
  • Updated to ArchipelagoUtilities 1.1.17

StardewArchipelago Release 6.7.1

23 Dec 02:59
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  • Fixed the fix to missed letters sometimes ending up corrupted all current and future letters (sorry everyone with this ongoing, you'll lose some items)
  • Fixed some patches that somehow were getting missed by Mac users
  • Rebuilt the sprite randomizer from the ground up. It now uses the config file, but is still available as an in-game command (!!sprite). There are 3 mods, Disabled, Enabled, and Chaos (chaos re-shuffles sprites every day). If someone discovers unstabilities, please inform me.
  • Added more resilience to external mods adding weird recipes and crashing our code

StardewArchipelago Release 6.7.0

20 Dec 18:52
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Compatibility with Stardew Valley 1.6.15

  • Some books code was moved so I had to change the way I call it
  • Yes, that's it, really. Maybe some new bugs, who knows?

Also attached: SVE patch for 1.6.15

StardewArchipelago Release 6.6.7

18 Dec 21:08
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  • Change behavior so that players without quick start get one starting chest, instead of zero
  • Refactored indicator name matchings, added a bunch of festival-related exceptions
  • Fixed a lot of code warnings and code quality suggestions (I probably made new bugs here)
  • Change the spawn coordinates of the colored crystals check item so it's in bounds
  • Fixed !!sleep when your house doesn't have a bed
  • Fixed localization of quests apparently not working since the 1.6 refactorings

StardewArchipelago Release 6.6.6

16 Dec 20:16
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  • Fixed Tiger Slime Type in the monsters trap that lead to errors
  • Made the theater bundle code so that it shows up properly both with and without SVE
  • Update dependencies to various dlls. This might fix the mac issue with buying animals, but I can't test it myself
  • Fixed the grass starter recipe not showing up at Pierre because it registered as a conflicting item with the Grass Starter that he also sells
  • Attempt to fix the UIIS2 error at day start
  • Fixes and Optimizations for the walnut fishing code to hopefully reduce lag and errors when using Fishing Info Overlay. Also fixed the odds that were wrong somehow
  • Added community names

StardewArchipelago Release 6.6.5

09 Dec 17:39
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  • Updated Version numbers for Binning, Archaeology and Socializing
  • Introduced Optional, somewhat-secret tester features, for helpers and testers to enable unstable stuff when they need.

StardewArchipelago Release 6.6.4

04 Dec 06:23
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  • Updated code and documentation to point towards the new "Spacecore Luck Skill" instead of the obsolete and no-longer-compatible "Luck Skill". It's not fully randomized (new machines are ignored), but all the gameplay from before should work
  • Improved Grandpa Shrine indicators
    • Now shows exactly which points you have, instead of just the total count
    • Now provides short tooltips on every point to help identify them

StardewArchipelago Release 6.6.3

01 Dec 06:48
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  • Fixed Compatibility with SpaceCore 1.27 (maintained backward-compatible code for SpaceCore 1.26)
  • Added Grandpa Shrine Indicators for the current score
  • Added new config setting for grandpa shrine indicators behavior